[sldev] SNOW-222 : request before committing the patch
Philippe (Merov) Bossut
merov at lindenlab.com
Thu Oct 1 18:18:10 PDT 2009
Continuing on that thread but on a different bug now: the "About Land..."
crash. Well, the internal version I pulled that "worked" didn't actually
worked that well at all. I spent a lot of time compiling various revisions
and the result is: the new audio panel is buggy and has always been since
its creation. No help to expect from the treasure trove of internal code :(
The good news though is that simply commenting out that panel (all
references to mPanelAudio in llfloaterland.h and .cpp) works around the
Aimee said she was to give a try to some audio panel cleanup but, if that
can't make it on time, I'll commit the patch with this workaround tomorrow.
We'll still be able to turn in on in a later commit.
Does that work for everybody?
On Wed, Sep 30, 2009 at 8:43 AM, Aimee Trescothick <
aimee.trescothick at gmail.com> wrote:
> On 30 Sep 2009, at 06:16, Philippe (Merov) Bossut wrote:
> On Mac though, this fetch worker sucks up the entire resource of the fetch
> thread and prevents any other worker to do anything. If I modify the UUID of
> IMG_DEFAULT to point to some existing file in the skins, everything works
> fine (AimeeT hasn't confirmed yet if this works for her).
> Sorry, I did comment on SNOW-222 that the hack does fix grey-world for me.
> I ended up leaving the code as it is though and providing a d2114404-
> dd59-4a4d-8e6c-49359e91bbf0.j2c file in skins/default/textures instead,
> which has the same effect.
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