[sldev] novice question

Aimee Trescothick aimee.trescothick at googlemail.com
Mon Feb 2 16:53:15 PST 2009

I've just updated (finally :) the wiki instructions for the Mac with  
how to install the Fmod libs as a universal binary.


On 2 Feb 2009, at 20:49, Robin Cornelius wrote:

> David Smith wrote:
>> Hi Folks,
>> I am new to programming and attempting to do my first SL viewer  
>> build on
>> Mac OS X. I am following the instructions on the page 'Compiling the
>> viewer' at:
>> http://wiki.secondlife.com/wiki/Compiling_the_viewer_(Mac_OS_X)
>> <http://wiki.secondlife.com/wiki/Compiling_the_viewer_%28Mac_OS_X%29>
>> I need a clearer description for the proper file directory set-up. I
>> have downloaded the source code, libraries, artwork, and FMod.
>> Basically, I need to know what goes where.
> Well the 3 zip/tarballs just get unpacked on top of each other, they  
> all
> contain a linden/ base folder and these all should be overlayed.
> Fmod needs to be handled differently still. The dynlib needs to be
> placed in linden/libraries/darwin?/Release/ and Debug/ and the  
> fmod.h in
> linden/libraries/darwin?/Include ... where "darwin?" is the name of  
> the
> arch folder that will get created (but i'm not 100% sure what) AFTER
> first running develop.py, a little confusing yes i know. There is a  
> patch that allows develop.py to accept an external location for fmod  
> so
> that this last stage of dancing the files around is not necessary.  
> So i
> guess you need to run develop.py configure, let the libs download add
> the fmod.h and dynlib to the other libs and run it again to ensure  
> fmod
> is used for a sound system.

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