[sldev] novice question
aimee.trescothick at googlemail.com
Mon Feb 2 16:53:15 PST 2009
I've just updated (finally :) the wiki instructions for the Mac with
how to install the Fmod libs as a universal binary.
On 2 Feb 2009, at 20:49, Robin Cornelius wrote:
> David Smith wrote:
>> Hi Folks,
>> I am new to programming and attempting to do my first SL viewer
>> build on
>> Mac OS X. I am following the instructions on the page 'Compiling the
>> viewer' at:
>> I need a clearer description for the proper file directory set-up. I
>> have downloaded the source code, libraries, artwork, and FMod.
>> Basically, I need to know what goes where.
> Well the 3 zip/tarballs just get unpacked on top of each other, they
> contain a linden/ base folder and these all should be overlayed.
> Fmod needs to be handled differently still. The dynlib needs to be
> placed in linden/libraries/darwin?/Release/ and Debug/ and the
> fmod.h in
> linden/libraries/darwin?/Include ... where "darwin?" is the name of
> arch folder that will get created (but i'm not 100% sure what) AFTER
> first running develop.py, a little confusing yes i know. There is a
> patch that allows develop.py to accept an external location for fmod
> that this last stage of dancing the files around is not necessary.
> So i
> guess you need to run develop.py configure, let the libs download add
> the fmod.h and dynlib to the other libs and run it again to ensure
> is used for a sound system.
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