[sldev] Nvidia 3D Goggles?

Lawson English lenglish5 at cox.net
Thu Sep 18 08:17:34 PDT 2008

Argent Stonecutter wrote:
> On 2008-09-18, at 00:29, Dale Mahalko wrote:
>> Rather than making one "impostor in the middle" as for the current
>> single-eye viewer that offers no depth perception, it would make two
>> impostors, each rendered slightly offset to the left and right of the
>> center camera view and aligning with the stereo viewer's eye
>> separation distance.
> Two comments:
> 1. It would be nice to be able to run a "two camera" view even without 
> stereo, with one view as a "peripheral vision" view (overhead, say, or 
> fisheye) in a picture-in-a-picture spot or even (radical idea) a 
> second window.

Its a possible use case. Submit it somewhere.

> 2. You know what would be cool for 3d? A control to dynamically adjust 
> the 3d separation, like the current "zoom" control. Yes, it's not 
> realistic, who cares? It's virtual.
See above.

Seriously, with capability-based data transfer, it should be possible to 
request optional streams of data for specialized viewers that support 
these optional streams (e.g. different camera view), just as limited 
clients will be able to NOT receive specific data streams as the OGP 
matures and is incorporated into the SL main grid.


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