[sldev] Trying to turn off those script swirl lights

Vector Hastings vector at leafpile.com
Wed Oct 22 11:50:34 PDT 2008


hee, hee, that's awesome! What a comment. And that explains why those lights
only come on when it is communicating.

Thanks so much

Vector

-----Original Message-----
From: sldev-bounces at lists.secondlife.com
[mailto:sldev-bounces at lists.secondlife.com]On Behalf Of Henri Beauchamp
Sent: Wednesday, October 22, 2008 12:11 AM
To: sldev at lists.secondlife.com
Subject: Re: [sldev] Trying to turn off those script swirl lights


On Tue, 21 Oct 2008 23:32:41 -0700, Vector Hastings wrote:

> I'm trying to turn off those script swirl lights.
>
> I keep focusing on llhudeffecttrail.cpp and llhudeffectbeam.cpp, but I
can't
> seem to isolate the place where it having a script in a prim activate
causes
> rendering of those spherical or spiraling particles.
>
> I'd like to create a switch to turn it off (like you can turn off the
> selection beam with "ShowSelectionBeam") so that machinimators can film
> scripted props without getting those swirling lights in the picture.
>
> Any experience or guidance on where the body is buried would be a big
help.

The involved code is in indra/newview/llviewermessage.cpp in function
process_chat_from_simulator() (search for the "// Make swirly things only
for talking objects" comment).

Henri.
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