[sldev] branches/shadow-draft missing llrender.cpp

darien_caldwell at comcast.net darien_caldwell at comcast.net
Tue May 27 08:47:21 PDT 2008


Uh ok.   o.o

While there may be a few who cling to old hardware, I don't think the majority of people would be up in arms over this. It's perfectly reasonable for next generation rendering to require next generation hardware (or even this generation ;) ). Calm down, have a donut, and keep up the good work. :)

 -------------- Original message ----------------------
From: Dave Parks <davep at lindenlab.com>
> A number of people have been e-mailing me directly complaining that this 
> doesn't work with their GeForce 7 GPU.  GeForce 7 was introduced in June 
> 2005, which means it would be starting preschool in the fall.  It's old 
> enough to talk in complete sentences, it's beyond obsolete.  Frankly, 
> drawing the line at GeForce 8 (not even current gen any more) for a 
> still-in-development high end feature is generous.  That would be like 
> Crytek saying they're not going to add any features to Crysis that are 
> DirectX 10.0 only (probably a bad example what with the whole Vista 
> thing, but you see my point).  I'm not going to apologize for it, and 
> I'm not going to pander to people who think a 3 year old architecture 
> should receive as much support and attention as current offerings.
> 
> The way I see it, if you don't care enough about graphics to keep and 
> maintain an up to date system, you shouldn't expect to experience 
> significant graphics improvements.  If I invest resources to supporting 
> an old chip that's being phased out, I get a much lower return on that 
> investment than if I would have put those resources into a chip that's 
> becoming mainstream.  The number of installed GeForce 7's in the world 
> is decreasing while the number of GeForce 8's is increasing, and I don't 
> expect GeForce 7's to make a comeback. 
> 
> Now, before the over reaction machine spins up and I get an e-mail about 
> an open letter from the cheapskates of the world, this doesn't mean 
> Second Life is going to be GeForce 8 only, just that you'll need that 
> kind of card if you want the absolute best experience.  Second Life will 
> still run on that POS laptop your boss let you take out of the recycling 
> bin at work.



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