[sldev] Re: A patch to allow creation of megaprims from within the viewer

Able Whitman able.whitman at gmail.com
Wed May 14 18:42:04 PDT 2008

Actually, I'd be interested to know more about the historic underpinnings of
the 10m limit. I've done some searching, but I haven't found any information
about the original motivations behind it.


On Wed, May 14, 2008 at 9:36 PM, Tateru Nino <tateru.nino at gmail.com> wrote:

> Callum Lerwick wrote:
>> On Wed, May 14, 2008 at 5:02 AM, Henri Beauchamp <sldev at free.fr <mailto:
>> sldev at free.fr>> wrote:
>>    I also remark how Andrew Linden said: "they must ((allow megaprim))
>>    if SL is to remain competitive in the realm of virtual worlds".
>>    The rising of some competition will perhaps lead LL to do the Right
>>    Things(tm) in the future, and this is good for us ! ;-P
>> What really matters here is the fact that 10m is an arbitrary limit, which
>> is fundamentally stupid and wrong. Even worse, it is a user-visible
>> arbitrary limit. It is a sign of lazy engineering. It is a code smell:
>> http://c2.com/cgi/wiki?CodeSmell
> It might be an arbitrary limit now, but in the past when the limit was
> applied, it was most certainly not arbitrary.
> --
> Tateru Nino
> http://www.massively.com/
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