[sldev] Google Summer of Code 2008 update
seg at haxxed.com
Thu May 1 19:44:20 PDT 2008
On Thu, 2008-05-01 at 23:15 +0100, Thomas Grimshaw wrote:
> Eric M. Tulla (BigPapi Linden) wrote:
> > The only other real solution would be to manually define areas that are
> > indoors vs outdoors
> Or at least provide some sort of facility to allow folk to specify how
> much the ambient lighting affects their texture..
> Change "full bright" to a percentage slider? This may even be required
> if shadows are introduced, so people can reduce the contrast of shadows
> on particular floors if they need..
Ever seen the surface editors in something like Lightwave or Maya? Guess
what SL is missing... :) Not to mention they support shader plugins. I
still think the future lies in supporting user-supplied GLSL shaders...
(This is the cue for the sldev peanut gallery to shout me down and
explain how I'm an idiot for even suggesting such a thing.)
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