[sldev] GSoC - mesostructures

Matthew Dowd matthew.dowd at hotmail.co.uk
Fri Jul 11 09:27:58 PDT 2008


Again, I may be missing something - but this is how I originally expected sculpts to work when they were initially described.

(And like sculpts, the collision maps could be done on the base prims rather than the relief maps).

Matthew



> Date: Thu, 10 Jul 2008 15:54:15 -0700
> From: lenglish5 at cox.net
> To: qarl at lindenlab.com
> Subject: Re: [sldev] GSoC - mesostructures
> CC: sldev at lists.secondlife.com; ravish.mehra07 at gmail.com
>
> Karl Stiefvater wrote:
>> hey everyone -
>>
>> i'd like to give an update about our mesostructure google summer of
>> code project.
>>
>> Ravish Mehra is the principle implementer for the project - and he's
>> making good headway. he's created a wiki page to discuss the work and
>> show some preliminary snapshots:
>>
>> https://wiki.secondlife.com/wiki/Mesostructures_GSoC_2008
>>
>> he hasn't yet release the code to his library - but if you ask him
>> nicely, perhaps you can convince him to do so. :)
>>
> Would this be used in specific textures, or what it modify the existing
> "materials" options or what? It looks very kool, but I'm trying to
> figure out where it would apply specifically in the SL building
> architecture.
>
>
> Lawson
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