[sldev] GSoC - mesostructures

Karl Stiefvater qarl at lindenlab.com
Thu Jul 10 16:33:46 PDT 2008

yeah - that's a good question.  nothing has yet been decided about how  
to use the new technology...

right now we'll just make a proof of concept viewer (probably off  
Dave's shadow branch) and use the existing bump maps as the relief map.

someday, we'll want to provide the ability to upload/attach some new  
height map - but then we'd also like to be able to upload/attach  
specular, reflection, normal, etc, etc, maps for our materials.

perhaps that someday might eventually come.  :)


On Jul 10, 2008, at 3:54 PM, Lawson English wrote:

> Karl Stiefvater wrote:
>> hey everyone -
>> i'd like to give an update about our mesostructure google summer of  
>> code project.
>> Ravish Mehra is the principle implementer for the project - and  
>> he's making good headway.  he's created a wiki page to discuss the  
>> work and show some preliminary snapshots:
>> https://wiki.secondlife.com/wiki/Mesostructures_GSoC_2008
>> he hasn't yet release the code to his library - but if you ask him  
>> nicely, perhaps you can convince him to do so.  :)
> Would this be used in specific textures, or what it modify the  
> existing "materials" options or what? It looks very kool, but I'm  
> trying to figure out where it would apply specifically in the SL  
> building architecture.
> Lawson

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