[sldev] GSoC - mesostructures
qarl at lindenlab.com
Thu Jul 10 16:33:46 PDT 2008
yeah - that's a good question. nothing has yet been decided about how
to use the new technology...
right now we'll just make a proof of concept viewer (probably off
Dave's shadow branch) and use the existing bump maps as the relief map.
someday, we'll want to provide the ability to upload/attach some new
height map - but then we'd also like to be able to upload/attach
specular, reflection, normal, etc, etc, maps for our materials.
perhaps that someday might eventually come. :)
On Jul 10, 2008, at 3:54 PM, Lawson English wrote:
> Karl Stiefvater wrote:
>> hey everyone -
>> i'd like to give an update about our mesostructure google summer of
>> code project.
>> Ravish Mehra is the principle implementer for the project - and
>> he's making good headway. he's created a wiki page to discuss the
>> work and show some preliminary snapshots:
>> he hasn't yet release the code to his library - but if you ask him
>> nicely, perhaps you can convince him to do so. :)
> Would this be used in specific textures, or what it modify the
> existing "materials" options or what? It looks very kool, but I'm
> trying to figure out where it would apply specifically in the SL
> building architecture.
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