[sldev] Object and Texture Cache

Andreas Lichtenberger webmaster at ligosworld.com
Sun Sep 23 13:31:07 PDT 2007

I was at this point with the mDrawable as well a few days ago. But I 
didn't could find the point where the vertexbuffer gets filled.
I had not really time on the weekend, but I will work on it tomorrow. 
Let's see what we will find. I would still be glad about some more help!

Regards, Andi

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