[sldev] Re: [VWR] Real-time Raytracing

Argent Stonecutter secret.argent at gmail.com
Sat Sep 22 15:51:22 PDT 2007

On 22-Sep-2007, at 16:37, Lawson English wrote:
> How compatible would the already-built SL content be for a ray- 
> traced based viewer? Would everything have to be pre-converted,  
> converted-on-the-fly, or do existing ray-tracing algorithms handle  
> OpenGL geometry already?

There's nothing I can think of in any of the content created in SL  
that depends on OpenGL or even rasterization except perhaps some  
details of particle systems. The viewer would need to be  
significantly changed, but the servers and in-world content are  
unlikely to be effected.

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