[sldev] Object and Texture Cache
ingmar at RiversRunRed.com
Fri Sep 21 13:53:23 PDT 2007
You're probably better off grabbing the actual 3D data via http://
ogle.eyebeamresearch.org/ than getting the prim parameters, because
then you'd still have to implement the rendering for those.
On 21 Sep 2007, at 15:00, Andreas Lichtenberger wrote:
> We want to render a SL scene in a own rendering engine. At the
> moment just a static scene. Without agentmovement and without
> connection to the sim.
> So I need the data which goes through the sl rendering pipeline. My
> idea was to fill the clean cache, just starting second life, let
> the scene load and close it again.
> Then to read out the cache and store the rendering data.
> At the moment I´m able to read out the .slc files. So I have
> LLVOCacheEntries. What is written in the mBuffer U8[size] Array?
> Can I use this information to restore
> the object data?
> Is there an other way to bring the objects data in a format like
> the data in the llm files of the character?
> It would be a great start, to know how Vertices, Faces and so on
> are created based on the prim parameters and where the
> primparameters are stored, if they are stored.
> Can you tell me what is written in the data.db2.x... file of the
> cache directory? Just sounds?
> I tried to restor the j2c textures of the cache. But I did
> something wrong. I think, I have some misunderstandings, how long
> the header of these files are and how the headers are stored.
> Best regards,
> Dirk Moerenhout schrieb:
>> Textures are stored and can be retrieved but I fear that you have a
>> misconception related to vertices that will stop you from reaching
>> your goals.
>> Vertices, faces ... are created based on the prim parameters. They
>> not stored as vertices. It's probably better if you give some idea of
>> what you want to achieve first.
>> Dirk aka Blakar Ogre
>> On 9/21/07, Andreas Lichtenberger <webmaster at ligosworld.com> wrote:
>>> is anyone able to explain me Object and Texturecache, especially
>>> how I can
>>> read it out.
>>> I need Object vertices, faces and textures for testing.
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Ingmar "Ezhar Fairlight" Hupp | Head of Technology | Rivers Run Red
http://spacethinkdream.com | http://riversrunred.com
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