[sldev] AWG - Scope (Future SL Architecture versus Multiworld
dzonatas at dzonux.net
Fri Oct 26 09:37:57 PDT 2007
Zha Ewry wrote:
> >From my perspective, primarily technical, but, yes, I work for IBM,
> and yes interoperability is something we think is very important, the
> goal of the AWG is to help Linden with it's next generation
> architecture. Linden kicked off the AWG process with scaling
> requirements based not just on the next year or two of growth of
> SecondLife, but growing the approach to world wide web scale.The
> broader vision of getting to web scale, and getting a broad approach
> which permits that was placed on the table from the very begining.
> That said, I don't think there's a lot of technical conflict between
> getting the architecture to scale, and getting it to interoperate.
There was a recent widespread proof-of-concept based on some idea's LL
had at a very early stage.
> The desire to allow non Linden Labs hosts to host regions and assets,
> is, in fact inherently about interoperability. From the point of view
> of software design, a cluster of sims hosted by a star trek
> roleplaying community, and a second life like virtual world run by
> another vendor, pretty much look the same. Make it possible to do the
> one, and you've largely made it possible to do the other.
> Enabling a cluster of interoperable virtual worlds centered around
> the secondLife approach would be one step to a much broader
> interoperability story. Growing beyond that, to standards which would
> allow very disparate virtual worlds to connect and interoperate is a
> longer term, broader effort, one which would both inform the AWG and
> be informed by the AWG's work.
AWG has tended to sway away from the Open Source philosophy and
pragmatic nature too often. That's why I believe the SLAWG is a great
incubation for the AWG project for awhile. I haven't seen any goal to
spin-off a separate AWG as of yet. I have seen motives for
interoperability with IETF.
> When Zero talked about goals, and schedule, and some of these issues,
> he made it very clear that Linden is going to be balancing short term
> needs to evolve SecondLife and keep it growing, and stable, as well as
> the longer term goals. I fully expect that at times, as a community,
> this will lead to Linden pushing ahead on some features they need
> before there is a complete community centered AWG story, and
> sometimes, the AWG is going to lay out something that's needed by the
> larger community, which Linden won't immediately implement. This may
> lead to some interesting short term challenges, but long term, I don't
> see it as a major challenge
The concern is about more immediate needs cured over evolutionary
steps. Temporary solutions as a short-term implementation is unrelated
switches until a final long term implementation is available.
Power to Change the Void
More information about the SLDev