[sldev] Uncouple Avatar movement from Sim
alexander.treptow at zweitgeist.com
Thu Oct 25 03:38:18 PDT 2007
> true, but it shows you how to do something client side, without bothering
> the client. You don't need to emulate the UpdateAvatar message (whatever
> its called :P) you just need to bypass and update values stored client
> side manually :)
> Just thought that would be a good starting point.
The problem i have is, what values i have to update to do this. I just
dont know where to find it.
> So, combine the play local code with camera moving code.
Play local is handled in llpreviewanim. when i turn of
llpreviewanim::playanim and only call auditionanim there is no
difference. i also moved on the server.
And to the camera moving: i got no problem with using the camera and
move the avatar in the same time.
thx to all for help :)
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