[sldev] Better support for the Open Source community
robla at lindenlab.com
Wed Nov 14 16:41:39 PST 2007
We don't make the binaries we check into our internal SVN available via
public SVN. Two reasons:
1. We're not authorized to distribute some of the libraries we ship
unbundled from the license notice. Putting those libraries in a public
source repository would allow deep linking to those libraries.
2. Keeping the external repository a manageable size
While we could tease out the subset of libraries that don't have
licensing hurdles, it hasn't been high on our list.
On 11/14/07 3:47 PM, John Hurliman wrote:
> Where can I find the c-ares binary in SVN?
> Kent Quirk (Q Linden) wrote:
>> Neither can we. We do, of course, use source control. And we check in
>> things like build scripts, and binary copies of third-party
>> libraries. Which is why it's entirely plausible that individual
>> developers would not have encountered problems with c-ares.
>> Hamncheese wrote:
>>> That's a pretty bad assumption. The only time a developer won't use
>>> version control on code is...wait.. I can't think of any reason not
>>> to use source control.
>>> ----- Original Message -----
>>> *From:* Erik Anderson <mailto:odysseus654 at gmail.com>
>>> *To:* Argent Stonecutter <mailto:secret.argent at gmail.com>
>>> *Cc:* Second Life Developer Mailing List
>>> <mailto:sldev at lists.secondlife.com>
>>> *Sent:* Wednesday, November 14, 2007 12:18 PM
>>> *Subject:* Re: [sldev] Better support for the Open Source community
>>> I'm assuming that they don't use version control then? Otherwise
>>> how would they know who is working on what, and how not to stop on
>>> each other?
>>> On 11/14/07, *Argent Stonecutter* <secret.argent at gmail.com
>>> <mailto:secret.argent at gmail.com>> wrote:
>>> Someone at LL noted in a previous discussion that they all use
>>> of the same working build environment... they don't each have
>>> to pull
>>> it all together themselves. That's kind of expected, really,
>>> in any
>>> production shop.
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