[sldev] LLCircuit removing the current sim without warning.

Jesse Nesbitt mindtriggerz at gmail.com
Mon Mar 26 12:49:34 PDT 2007


I think that once the sim detects a client timeout from all sims it starts
logging the person out in the grid. The client and server timeouts should
match up, so once the minimap goes red, you're disconnecting on the server
side

On 3/26/07, Erik Anderson <odysseus654 at gmail.com> wrote:
>
> >From a user perspective I have had these problems quite often, usually
> with the main client and with the minimum amount of RAM (i.e. hd thrashes
> and when it comes back I'm not there anymore).  Any way for the circuit to
> reconnect somehow, rather than forcing the user to relog?
>
> On 3/25/07, John Hurliman <jhurliman at wsu.edu > wrote:
> >
> > Laurent Laborde wrote:
> > > Hi !
> > >
> > > i tried to write a bug report about it, but i can't find a way to
> > > explain it correctly. (English not being my primary langage don't
> > > help).
> >
> > Here is a good way to word the bug report:
> >
> > "User is not informed when the current simulator disconnects."
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-- 
--Jesse
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