[sldev] Re: Reformatting Textures for the cache

Argent Stonecutter secret.argent at gmail.com
Fri Mar 23 06:09:50 PDT 2007


> I've been saying for a while that SL should do away with 1024 textures
> as well and make 512x512 the upper limit unless they plan on upping  
> the
> minimum system requirements. Just a couple 1024x1024 textures will  
> have
> a 64MB graphics card switching to AGP texturing (using system  
> memory to
> store textures), clog the AGP bus and drop you from 7fps to less  
> than 1.

1FPS? Luxury!

My Mac mini has been pretty much unusable in most of the grid since  
the changes to the vertex program in 1.10 (1.9.1(16) in beta). We're  
talking double-digit seconds per frame.




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