[sldev] Re: Reformatting Textures for the cache
secret.argent at gmail.com
Fri Mar 23 06:09:50 PDT 2007
> I've been saying for a while that SL should do away with 1024 textures
> as well and make 512x512 the upper limit unless they plan on upping
> minimum system requirements. Just a couple 1024x1024 textures will
> a 64MB graphics card switching to AGP texturing (using system
> memory to
> store textures), clog the AGP bus and drop you from 7fps to less
> than 1.
My Mac mini has been pretty much unusable in most of the grid since
the changes to the vertex program in 1.10 (1.9.1(16) in beta). We're
talking double-digit seconds per frame.
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