[sldev] Re: Reformatting Textures for the cache

Argent Stonecutter secret.argent at gmail.com
Fri Mar 23 06:00:14 PDT 2007

> One minor clarification, I believe all existing 2048 texture assets  
> have
> been batch-jobbed down to 1024 by Linden Lab.  I seem to remember
> something in a blog post about that, or a changelog.

I can verify that, I had a 2048 texture that really needed to be 2048  
(a forest backdrop spread across 8 prims) that was completely ruined  
by this.

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