[sldev] Reformatting Textures for the cache

Tim Shephard tshephard at gmail.com
Thu Mar 22 00:18:52 PDT 2007

yeah, that's a great addition to storing the textures in a format
which decodes cheaply.

On 3/21/07, Dzonatas <dzonatas at dzonux.net> wrote:
> I see some have suggest to store the textures in a different format.
> What I suggest is to store the textures in a minimal format, like if the
> texture normals takes 102Kb to store then squish it down to 5Kb. That
> way we can get more textures cache, and we won't be looking at gray
> cities. Yep, they won't be high detail, but they'll give us a nicer view
> quicker.
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