[sldev] Re: Second Life User Experience
banedarrow at gmail.com
Tue Mar 13 20:40:29 PDT 2007
I think this is all great, but this is long term and only one issue, the
inventory. I guess my original feeling was that there's much more than that,
and lots of little things that can be done to improve the experience. But, I
guess I'm getting the impression I'm the only one. For example, why can't I
have a simplified IM mode like most MMOs without the windows?
/tell Bane Darrow Hey, how's it going?
Why can't I use colors in chat? Just seems there's a lot of low-hanging
fruit that could be done in the short term while long-term planning goes on.
But, again, maybe I'm alone. :P
On 3/13/07, Argent Stonecutter <secret.argent at gmail.com> wrote:
> > I agree with the current filter being awkward. In the design
> > discussion
> > I posted I suggested replacing it with an icon menu to the left of the
> > search bar, that would drop down with the different filter options.
> That's fine for a search, but you'd need a lot of options like
> "everything but prim objects" or "sounds + animations + gestures" (a
> couple I use all the time). And merging them all so you can't search
> for just sounds+animations or sounds+gestures or gestures+animations
> would be annoying.
> The iTunes interface for smart playlists might be better than what we
> currently have, with the "smart playlists" replaced by "smart tabs".
> > Some big and fairly easy wins (from my perspective):
> > * Always sort 'system' folders to the top.
> Only if you can turn it off.
> Personally, I'd like the ability that some browsers have to specify
> *any* folder as the default destination for a type of object, so when
> I'm working on a project I can make that project's folder the default
> for *everything*.
> > The idea for the page is for design discussion, and already on the
> > talk
> > page people are talking about easier ways to implement the features
> > along with other suggestions. Feel free to jump in on the
> > discussion there.
> Errr, I did that. :)
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