[sldev] Second Life User Experience

James W. Brinkerhoff jwb at paravolve.net
Sun Mar 11 15:26:50 PDT 2007

Hash: SHA1

FYI, You can disable both edit and appearance automatic camera  

- -jwb (Jack Moseley)

On Mar 11, 2007, at 6:13 PM, Bane Darrow wrote:

> Dangit, I meant to Big-R
> ---------- Forwarded message ----------
> From: Bane Darrow <banedarrow at gmail.com>
> Date: Mar 11, 2007 2:12 PM
> Subject: Re: [sldev] Second Life User Experience
> To: Jesse Nesbitt <mindtriggerz at gmail.com>
> Hrm. I don't really want to get into a nitpick about every issue on  
> this large public list. I will in this case since you ask, but,  
> this is the kinda reply that makes me think that the answer is  
> essentially, 'No, we got a few bugs, but the experience is just  
> fine'. And I think that's wrong.
> On 3/11/07, Jesse Nesbitt < mindtriggerz at gmail.com> wrote: Alright,  
> I'll try to address some of these concerns as I see them
> On 3/11/07, Bane Darrow <banedarrow at gmail.com > wrote:
> * Too many things move or turn your character or camera by side- 
> effect.
> You're quite right, things do move your camera a bit too much
>      * Right click to edit something turns your avatar to face it.  
> This has gotten in my way many times
> I haven't had trouble with this one in particular.
> Doesn't mean it's not a problem. It's bad design to have your state  
> (position, whatever) that you've put yourself in changed on you as  
> a side effect of some other action.
>      * Editing appearance does an excruciating slow camera movement  
> before the window opens. I cannot disable this.
> Yeah, that's no good. A direct snap would be the best thing to do.
> No. Moving my camera away from where I have it placed is the wrong  
> thing to do. Snap or slow. If we're worried about newbies who need  
> the camera to be moved for them, fine. But it should be an option I  
> can turn off. Leave my camera where I put it.
>      * After editing appearance, your AV twists around on you.
> That's a bit annoying, but I don't run into it too often.
> See my first answer. 'A bit annoying' is not okay. A bit annoying  
> here, a bit annoying there, and I hate using your program. These  
> are BIG deals.
>      * I'm sure there are others. Any time my camera or avatar  
> moves without me explicitly instructing it, I think this is a BAD  
> experience.
> That's a pretty blanket statement. What about scripts moving your  
> cam, etc?
> Ok, I'll re-phrase. Anytime my camera or AV moves as a side effect  
> of something, and I can't remove the script/option/whatever that is  
> doing it to me, it's a bad experience.
> * Inventory becomes essentially unmanageable when you've been  
> around a while and collected a lot. We need better organizing  
> besides Folders/Search
> I really don't know what other way to display inventory aside from  
> a straight tree structure.
> So there isn't any answer then? See other systems. Gmail uses  
> labeling. I'm sure there are others. This is not a unique problem.
> * Make the console windows movable
> They're debug consoles, they really don't need to move
> This answer gets me so angry, I'm going to resist a flame war  
> here. :P I'm not talking about 'need'. I'm talking about making a  
> pleasant experience. Debug Consoles are not.
> * Clicking the menu a second time should close it... (Thought I saw  
> this in some patch notes)
> I'm not sure what you mean by this, can you explain?
> Open your inventory. Click on one of the menus (File, Help,  
> whatever), it opens. Should be able to click the header again to  
> close it. I believe this was fixed, however, I still see oddness,  
> at least in the inventory window in relations to this.
> -- 
> --Jesse
> Don't explain my concerns away by saying they aren't a big deal as  
> individual items. It's why the overall experience sucks. It's why  
> it will continue to, if this is how we approach concerns. And I  
> think, it's why OSS does generally bad at UI design. :P
> Bane Darrow
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James W. Brinkerhoff <jwb at paravolve.net>
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