[sldev] Second Life User Experience
James W. Brinkerhoff
jwb at paravolve.net
Sun Mar 11 15:26:50 PDT 2007
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FYI, You can disable both edit and appearance automatic camera
- -jwb (Jack Moseley)
On Mar 11, 2007, at 6:13 PM, Bane Darrow wrote:
> Dangit, I meant to Big-R
> ---------- Forwarded message ----------
> From: Bane Darrow <banedarrow at gmail.com>
> Date: Mar 11, 2007 2:12 PM
> Subject: Re: [sldev] Second Life User Experience
> To: Jesse Nesbitt <mindtriggerz at gmail.com>
> Hrm. I don't really want to get into a nitpick about every issue on
> this large public list. I will in this case since you ask, but,
> this is the kinda reply that makes me think that the answer is
> essentially, 'No, we got a few bugs, but the experience is just
> fine'. And I think that's wrong.
> On 3/11/07, Jesse Nesbitt < mindtriggerz at gmail.com> wrote: Alright,
> I'll try to address some of these concerns as I see them
> On 3/11/07, Bane Darrow <banedarrow at gmail.com > wrote:
> * Too many things move or turn your character or camera by side-
> You're quite right, things do move your camera a bit too much
> * Right click to edit something turns your avatar to face it.
> This has gotten in my way many times
> I haven't had trouble with this one in particular.
> Doesn't mean it's not a problem. It's bad design to have your state
> (position, whatever) that you've put yourself in changed on you as
> a side effect of some other action.
> * Editing appearance does an excruciating slow camera movement
> before the window opens. I cannot disable this.
> Yeah, that's no good. A direct snap would be the best thing to do.
> No. Moving my camera away from where I have it placed is the wrong
> thing to do. Snap or slow. If we're worried about newbies who need
> the camera to be moved for them, fine. But it should be an option I
> can turn off. Leave my camera where I put it.
> * After editing appearance, your AV twists around on you.
> That's a bit annoying, but I don't run into it too often.
> See my first answer. 'A bit annoying' is not okay. A bit annoying
> here, a bit annoying there, and I hate using your program. These
> are BIG deals.
> * I'm sure there are others. Any time my camera or avatar
> moves without me explicitly instructing it, I think this is a BAD
> That's a pretty blanket statement. What about scripts moving your
> cam, etc?
> Ok, I'll re-phrase. Anytime my camera or AV moves as a side effect
> of something, and I can't remove the script/option/whatever that is
> doing it to me, it's a bad experience.
> * Inventory becomes essentially unmanageable when you've been
> around a while and collected a lot. We need better organizing
> besides Folders/Search
> I really don't know what other way to display inventory aside from
> a straight tree structure.
> So there isn't any answer then? See other systems. Gmail uses
> labeling. I'm sure there are others. This is not a unique problem.
> * Make the console windows movable
> They're debug consoles, they really don't need to move
> This answer gets me so angry, I'm going to resist a flame war
> here. :P I'm not talking about 'need'. I'm talking about making a
> pleasant experience. Debug Consoles are not.
> * Clicking the menu a second time should close it... (Thought I saw
> this in some patch notes)
> I'm not sure what you mean by this, can you explain?
> Open your inventory. Click on one of the menus (File, Help,
> whatever), it opens. Should be able to click the header again to
> close it. I believe this was fixed, however, I still see oddness,
> at least in the inventory window in relations to this.
> Don't explain my concerns away by saying they aren't a big deal as
> individual items. It's why the overall experience sucks. It's why
> it will continue to, if this is how we approach concerns. And I
> think, it's why OSS does generally bad at UI design. :P
> Bane Darrow
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James W. Brinkerhoff <jwb at paravolve.net>
Voice: +1 (212) 201-5706
VoIP: sip:jwb at paravolve.net
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