[sldev] Rendering

Zack Geers kunnis at gmail.com
Fri Feb 2 08:48:31 PST 2007


The FL client also has a lot of changes in pipeline.

Kunnis


On 2/2/07, Eric Maslowski <emaslows at umich.edu> wrote:
>
> Hi Mark,
> Unfortunately, I don't have any documents (or know of any) that go into
> this, but we've found that the majority of the work is done in "pipeline",
> "viewerDisplay", "viewerCamera."
>
> If you find a comprehensive document which goes over the rendering
> pipeline,
> I would be highly interested as well.
>
> Cheers
>
> E.
>
> ---
> Eric Maslowski
> Research Computer Specialist
> University of Michigan 3D Lab
>
> Autodesk 3D Studio Max Certified Trainer
>
> email:  emaslows at umich.edu
> office: 734-615-9699
> mobile: 734-730-9904
>
>
> -----Original Message-----
> From: sldev-bounces at lists.secondlife.com
> [mailto:sldev-bounces at lists.secondlife.com] On Behalf Of Mark Wagner
> Sent: Thursday, February 01, 2007 23:04
> To: Second Life Developer Mailing List
> Subject: [sldev] Rendering
>
> Is there a document somewhere describing how the client handles
> drawing the world?  Things like where it stores the scene model, how
> it updates it, and how objects are turned into OpenGL primitives?
>
> --
> Mark
> Carnildo Greenacre
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