[sldev] Optimization target: Avatar skinning,
LLViewerJointMesh, matrix multiply
seg at haxxed.com
Sat Apr 14 11:32:16 PDT 2007
On Sat, 2007-04-14 at 08:17 -0700, James Cook wrote:
> My next step is to try to speed up this math using SSE instructions.
> References I found online suggest SSE can double the speed of Vector3
> Matrix4 multiplies. If anyone here has experience with SSE, I could
> sure use some advice.
> I think the matrix lerp() math can also be done with SSE.
Use the auto-vectorizer, Luke.
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