Announcing an open development project: Multiwearables!

Glen Canaday gcanaday at
Wed Apr 21 07:30:20 PDT 2010

Need a account for that. The linked page works ok 
anonymously, but none of the linked documents do.


On 04/21/2010 01:58 AM, Frans wrote:
> I'm going to assume that Nyx wants input from the intelligent and 
> smart people on this mailing list, and that it isn't directly LSL 
> related.
> Nyx linked to this document where he put some new UI designs that give 
> a indication of how users will modify the order of the multiple layers.
> Regards,
> Frans
> On Wed, Apr 21, 2010 at 7:42 AM, Montavious Peccable 
> <m.peccable at <mailto:m.peccable at>> wrote:
>     SL's hidden line removal algorithms leave a lot to be desired. It
>     appears to me, often, that whichever object's center is closer to the
>     viewer, the entirety of that object is considered to be in front of
>     the other object. And angle of sight from the avatar's position
>     sometimes seems to enter into the visibility of objects even when the
>     camera's line of sight is nowhere near the avatar's. I suspect some of
>     the same flaws impact the processing of alpha masks as well.
>     That said, yes, baked textures should be easier to handle - although I
>     wonder how the user will be able to see or modify the order of the
>     multiple layers. I also wonder what this has to do with scripting. Are
>     we going to be able to script the wearing and removal of clothing?
>     That could make for some funny gag gifts...
> -- 
> Jeroen Frans
> Virtual World Technology Specialist.
> SL: Frans Charming
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