Announcing an open development project: Multiwearables!
gcanaday at gmail.com
Wed Apr 21 07:30:20 PDT 2010
Need a @lindenlab.com account for that. The linked page works ok
anonymously, but none of the linked documents do.
On 04/21/2010 01:58 AM, Frans wrote:
> I'm going to assume that Nyx wants input from the intelligent and
> smart people on this mailing list, and that it isn't directly LSL
> Nyx linked to this document where he put some new UI designs that give
> a indication of how users will modify the order of the multiple layers.
> On Wed, Apr 21, 2010 at 7:42 AM, Montavious Peccable
> <m.peccable at mac.com <mailto:m.peccable at mac.com>> wrote:
> SL's hidden line removal algorithms leave a lot to be desired. It
> appears to me, often, that whichever object's center is closer to the
> viewer, the entirety of that object is considered to be in front of
> the other object. And angle of sight from the avatar's position
> sometimes seems to enter into the visibility of objects even when the
> camera's line of sight is nowhere near the avatar's. I suspect some of
> the same flaws impact the processing of alpha masks as well.
> That said, yes, baked textures should be easier to handle - although I
> wonder how the user will be able to see or modify the order of the
> multiple layers. I also wonder what this has to do with scripting. Are
> we going to be able to script the wearing and removal of clothing?
> That could make for some funny gag gifts...
> Jeroen Frans
> Virtual World Technology Specialist.
> SL: Frans Charming
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