Quick question: preventing right-click stopping physical objects
ron at involve3d.com
Thu Jun 5 08:48:14 PDT 2008
I've voted for this JIRA request. This issue has been around forever, and to
boil it down, essentially
any user has permission to interfere with the behavior of someone else's
object without necessarily
having permission to do so. That seems like a pretty obvious bug to me, and
perhaps I've put up
with this all this time because vehicle and physics scripting has always
been bleah; now that we have Havok 4, perhaps
it's the right time to address this.
-Ron / Hiro
Chief Technology Officer
SL: Hiro Pendragon
On Mon, Jun 2, 2008 at 2:43 PM, <ordinal.malaprop at fastmail.fm> wrote:
> I shall, I think - for now though, unless any JIRA issue were implemented
> in a mandatory client release before Thursday I'll have to find another
> solution :)
> In testing, I've found that toggling STATUS_PHYSICS doesn't seem to make a
> difference. I implemented a velocity check which triggers at appropriate
> times, and if somebody continues to have the thing right-clicked, it stays
> stationary even if you turn physics off then on again.
> In practice I've made the thing enter a "ghost" mode when it detects that
> it's been stopped. It turns phantom, which means you can't score from it
> (scoring is collision-based) and also has the useful side-effect that it
> means that it can get out from any accidentally-trapped-somewhere situation
> that it gets into. At the next check, it will turn non-phantom - the delay
> means that you won't be able to get your friends to right-click, line the
> things up in your sights then fire when they're released - it works like a
> temporary invulnerability.
> On 1 Jun 2008, at 19:30, Soft wrote:
> Please be sure to make a JIRA for any desired implementation you come
>> up with. There's a good chance that if your ideas are only on the
>> mailing list, they'll never reach a Linden who would act on them.
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