LSL and geometry hierarchy issues
secret.argent at gmail.com
Tue Jan 29 07:22:58 PST 2008
> Honestly, I never would have dreamed that anyone would refer to
> having to do with LSL as "concurrent." I assumed you must have meant
> something else.
You can have thousands of active scripts in a sim all handling events
in the gaps between physics frames, at 35 FPS, and still have the sim
running at less than 50% utilization. That's a hell of a lot of
concurrency. Do that using system threads and watch lag bloom.
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