LSL and geometry hierarchy issues

Argent Stonecutter secret.argent at
Tue Jan 29 07:22:58 PST 2008

> Honestly, I never would have dreamed that anyone would refer to  
> anything
> having to do with LSL as "concurrent." I assumed you must have meant
> something else.

You can have thousands of active scripts in a sim all handling events  
in the gaps between physics frames, at 35 FPS, and still have the sim  
running at less than 50% utilization. That's a hell of a lot of  
concurrency. Do that using system threads and watch lag bloom.

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