Keep track of objects buyed

Dean Hall deanpence at gmail.com
Thu Jul 5 06:46:33 PDT 2007


If you're going to do this, why not just implement a "money" event  
handler that both gives the object and makes an HTTP call to an  
external script that stores the data?


d

On Jul 5, 2007, at 9:41 AM, Richard Lockwood wrote:

> Could you not write a server side script (ASP, PHP or something) which
> scrapes the data from secondlife.com then makes it available to
> SLScript via an http request?
>
> Cheers,
>
> Rich.
>
> On 7/5/07, Claudio Haffner <claudio.haffner at gmail.com> wrote:
>> How can I reach transaction history ? I suppose it's readable only  
>> from
>> secondlife.com ....
>>
>>
>>
>>
>>
>>
>> On 7/5/07, Ashley_yyy <ashley_yyy at hotmail.com> wrote:
>> > Why don't you just download a copy daily of the transaction  
>> history from
>> > secondlife.com, and load it into the DB?
>> >
>> > ----- Original Message -----
>> > From: "Ima Mechanique" <ima.mechanique at blueyonder.co.uk>
>> > To: < secondlifescripters at lists.secondlife.com>
>> > Sent: Thursday, July 05, 2007 5:47 AM
>> > Subject: Re: Keep track of objects buyed
>> >
>> >
>> > > Hi
>> > >
>> > >> Hello, I need to keep track of the objects that I sell.  
>> Whenever an
>> > >> avatar
>> > >> buys an object I sell, I have to record it on my DB.
>> > >> Now I can do this on "rez" time, but I cannot do it on buy  
>> time... Is
>> > >> there
>> > >> any way to launch an event on child object ? I know the  
>> "CHANGED_OWNER"
>> > >> event is raised on the original object...
>> > >
>> > > LSL has no ability to process "buying". That is when you use  
>> edit to set
>> > > an item for sale.  However, it can process a payment made to  
>> an object
>> > > via the money event.  This is the way vender scripts work and  
>> would be
>> > > your best bet.
>> > >
>> > > Ima Mechanique
>> > > Check List
>> > > 1) Check the documentation.
>> > > 2) Drink coffee.
>> > > 3) Check the documentation again, to see what I missed first  
>> time.
>> > > 4) If I still can't solve it, ask if anyone else has the answer.
>> > >
>>
>>
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