[opensource-dev] Adding Neck and Root Attachment Points

Ilana Debevec ilana.debevec at gmail.com
Sat Jun 25 19:13:35 PDT 2011


Absolutely, Positively.

YES!

As in yesterday. That video says it all. A long needed addition.

On Sat, Jun 25, 2011 at 7:43 PM, Adeon Writer <adeonwriter at live.com> wrote:

>  That's a very common belief, and possibly why the neck attachment has
> been missing for so long. But it's not the case: The neck is it's own bone
> as is the "root" bone; as anyone who has created an SL animation can tell
> you. :)
> Here's a youtube video to explain my case: It shows the new Neck and Root
> attachments being used, after I added this snipit of code:
>
> http://www.youtube.com/watch?v=Off7WNlfS3s
>
> <attachment_point
>        id="39"
>        group="9"
>        pie_slice="1"
>        name="Neck"
>        joint="mNeck"
>        position="0 0 0"
>        rotation="0 0 0"
>        visible_in_first_person="true" />
>
>     <attachment_point
>        id="40"
>        group="9"
>        pie_slice="2"
>        name="Bounding Box"
>        joint="mRoot"
>        position="0 0 0"
>        rotation="0 0 0"
>        visible_in_first_person="true" />
>
> This is not something that is possibly simply by using an attachment we
> already have, they are the missing bones.
>
> https://jira.secondlife.com/browse/VWR-26120
>
> > True, though the neck is in a fixed location in relation to the chest and
> spine.  Adding neck-worn items has worked pretty consistently well using
> those points.
>
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