[opensource-dev] Vertex Edit Capability
secret.argent at gmail.com
Wed Oct 6 04:48:09 PDT 2010
On 2010-10-05, at 12:58, Daniel Smith wrote:
> One of the most likely starting points I see is the terrain editor. That is a limited mesh editor in itself.
That would be... really horrible. The terrain editor only operates on one axis and is extremely hard to use for any kind of precise work.
I'd rather go the other way and get a basic mesh editor first, then maybe see about improving the terrain editor to match.
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