[opensource-dev] Unity 3D as possible base for future (maybe even official) SL Viewers (was: CAN WE PLEASE STOP VIEWER DEVELOPMENT FOR 5 MINUTES)

Daniel Smith javajoint at gmail.com
Sun Oct 3 13:44:54 PDT 2010


On Sun, Oct 3, 2010 at 1:26 PM, Boroondas Gupte
<sllists at boroon.dasgupta.ch>wrote:

>  On 10/03/2010 08:57 PM, Daniel Smith wrote:
> > Consider what it would take to have a Unity foundation, layered with
> > the SL-specific experience on top.
> What it would take? At least Linux support for Unity.
>

Yep, that came up as a point on my blog, and I answered:

> Now, let’s look at the deployment platforms in Unity 3.0<http://unity3d.com/unity/publishing/>,
> which just came out on Monday — all of these will be available soon:
>
> Mac, Windows, Web, iPhone, Android, Wii, PS3, and Xbox 360
>
> I think that’s amazing. Don’t you? Yes, it sucks a little that Linux isn’t
> in there. … But… if there is that potential to get a better experience for
> 95% of the current users, and to open up a bunch of new platforms to them
> and new users, then my gut says that is the right way to go.
>
Also.. I would think that the current Linux viewer could maintain
compatibility.
-- 
Daniel Smith - Sonoma County, California
http://daniel.org/resume
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