[opensource-dev] 2.0 Absolute Dealbreaker - script count feature request
secret.argent at gmail.com
Sun Oct 3 03:05:29 PDT 2010
On 2010-10-02, at 20:47, Kelly Linden wrote:
> On Sat, Oct 2, 2010 at 4:40 PM, Argent Stonecutter <secret.argent at gmail.com> wrote:
>> Could this be applied to LSL scripts as well, since they could be made potentially MUCH smaller? A kilobyte might be enough for a poseball, for example, and even less for a titler or particle script.
> Unfortunately no. LSL scripts take up 16k of memory no matter how much they actually use.
I know they do. That's why I was asking if that could be changed. Have a script size box in the script editor, when you compile you can select 1k, 2k, 4k... up to 16k. That could potentially save a lot of memory... megabytes for locations with lots of scripted furniture.
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