[JIRA] Created: (VWR-16633) Error "You can't attach multiple objects to one spot." and misshaped attachments after crash

Zach Ramsey (JIRA) no-reply at lindenlab.cascadeo.com
Fri Jan 15 21:29:31 PST 2010

Error "You can't attach multiple objects to one spot." and misshaped attachments after crash

                 Key: VWR-16633
                 URL: http://jira.secondlife.com/browse/VWR-16633
             Project: 1. Second Life Viewer - VWR
          Issue Type: Bug
          Components: Avatar/Character, Inventory
    Affects Versions: 1.23 Release Candidate
         Environment: Second Life 1.23.5 (136262) Oct 14 2009 12:08:26 (Second Life Release)

Built with MSVC version 1400

CPU: Intel Pentium III/Pentium III Xeon (0.25 micron process) with external L2 cache (2493 MHz)
Memory: 2047 MB
OS Version: Microsoft Windows Vista Service Pack 1 (Build 6001)
Graphics Card Vendor: NVIDIA Corporation
Graphics Card: GeForce 9500M GS/PCI/SSE2
Windows Graphics Driver Version: 7.15.0011.6749
OpenGL Version: 2.1.2
            Reporter: Zach Ramsey
         Attachments: SLObjectIssue1.jpg, SLObjectIssue2.jpg

STEP 1: Importing an image or any other file, Viewer says "Not Responding" and crashes.
STEP 2: Relog after crash, like normal.
* Observed: Three attached objects (mainly to the head) appeared away from the avatar in the air and misshaped.
= Expected: Attachments to appear as normal.

STEP 3: Detach all three objects which are in the wrong place.
STEP 4: Attach all three objects back onto avatar.
* Observed: An error notification pops up at the bottom right-hand corner of the screen: "You can't attach multiple objects to one spot." for the three objects that were attached during the crash. Any other object still detaches and attaches normally.
= Expected: Everything to attach as normal.

STEP 5: Rezz all three objects in sandbox to inspect.
* Observed: Two of three objects rezz as a completely different shape, texture and very small. The third does not rezz at all.
= Expected: Objects to rezz as their normal shapes, sizes and textures.

Note 1: Objects with multiple prims (such are hair) which are experiencing the problem ARE linked objects.

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