[JIRA] Assigned: (VWR-13868) Rendermaxnodesize default value too low
Merov Linden (JIRA)
no-reply at lindenlab.cascadeo.com
Thu Jan 14 15:33:34 PST 2010
[ http://jira.secondlife.com/browse/VWR-13868?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel ]
Merov Linden reassigned VWR-13868:
Assignee: Merov Linden
> Rendermaxnodesize default value too low
> Key: VWR-13868
> URL: http://jira.secondlife.com/browse/VWR-13868
> Project: 1. Second Life Viewer - VWR
> Issue Type: Bug
> Affects Versions: Snowglobe 1.2
> Environment: Snowglobe 1.3.0 (3092) Jan 14 2010 00:46:38 (Snowglobe Test Build)
> Release Notes
> Built with MSVC version 1400
> You are at 238582.6, 244755.4, 26.6 in Hippotropolis located at sim4864.agni.lindenlab.com (184.108.40.206:13002)
> Second Life Server 220.127.116.11087
> Release Notes
> CPU: Intel Core 2 Series Processor (2399 MHz)
> Memory: 4095 MB
> OS Version: Microsoft Windows Vista Service Pack 1 (Build 6001)
> Graphics Card Vendor: NVIDIA Corporation
> Graphics Card: GeForce 8500 GT/PCI/SSE2
> Windows Graphics Driver Version: 8.15.0011.8585
> OpenGL Version: 3.0.0
> libcurl Version: libcurl/7.19.6-CVS OpenSSL/0.9.8j c-ares/1.6.0
> J2C Decoder Version: KDU
> Audio Driver Version: FMOD version 3.750000
> Qt Webkit Version: 4.5.2
> Packets Lost: 139/49607 (0.3%)
> Reporter: Ann Otoole
> Assignee: Merov Linden
> Priority: Major
> Attachments: Edit Mode shows prims are there.jpg, Emerald Patch for VWR-13868-settings.xml.patch, Help.png, PIC 7.jpg, Raul Crimson_after Edit.png, Raul Crimson_before Edit.png, rezzed then vanished before my eyes.jpg, screenshot-1.jpg, screenshot-2.jpg, screenshot-3.jpg, screenshot-4.jpg
> Prims in linked sets disappear when you zoom in on them because of the rendermaxnodesize default setting of 4096 is too low. Setting this variable to 8192 correct this behavior in the majority of cases without severely hampering viewer performance.
> This defect is not present at all in v1.22.
> In the video (To be attached or referenced) I change the value of rendervolumeLODFactor from 4 to 3 to 2 to 1 and then step down to 0.7 then step back up to clearly demonstrate the "vanishing prims" effect. The prims are there. They are not being turned transparent. The textures on the vanishing prims do not have an alpha channel. The camera is not within the sculpty sphere boundaries. If you edit the linked prims you can see their outline in the viewer. Something in the code related to the render volume LOD factor seems to be the culprit. Note that only some of a prim type disappears and it is always the same ones in the set. Other sculpts in the same set do not vanish yet are identical in size and use the same sculpt map. More than one sculpt map is involved.
> This does not appear to be a duplicate of VWR-13097, VWR-12987, VWR-13038, or VWR-13471 as Linden Lab claims fix pending and some residents are reporting fixed while this defect remains present. This defect is unrelated to alpha transparency.
> You can download a compressed video here: http://www.annotoole.com/slvids/SLRC1_23_3_defect.rar (Compressed AVI)
> The vid pretty much demos the issue.
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