[JIRA] Resolved: (VWR-8475) Black "bars" on avatar skin

Ellla McMahon (JIRA) no-reply at lindenlab.cascadeo.com
Sat Jan 9 09:17:34 PST 2010

     [ http://jira.secondlife.com/browse/VWR-8475?page=com.atlassian.jira.plugin.system.issuetabpanels:all-tabpanel ]

Ellla McMahon resolved VWR-8475.

    Resolution: Contact Support

> Black "bars" on avatar skin
> ---------------------------
>                 Key: VWR-8475
>                 URL: http://jira.secondlife.com/browse/VWR-8475
>             Project: 1. Second Life Viewer - VWR
>          Issue Type: Bug
>          Components: Avatar/Character, Graphics
>    Affects Versions: 1.20 Release Candidate, 1.20, 1.21, 1.22
>         Environment: Windoze XP (SP3), i386, Nvidia 8500GT, 3.4ghz Intel HT,  2 gig ram,  Nvidia driver Version 175.19
>            Reporter: Gavril Dryke
>         Attachments: Ankle Black Bar.jpg, Hand Black Bars 2 (ring does not affect).jpg, Hand Black Bars.jpg, Mo's NVIDIA settings.jpg, Neck Black Bar.jpg, Snapshot_001.bmp, Snapshot_001.jpg, Snapshot_002.png
> This seems fairly new to me, but I get these black bars across the neck and the lower part of the ears(see attached snapshot). Something to do with the "skin texture wrapper", the best term I can think of.  In edit appearance, the preview shows that the areas that are black are <i>missing</i>. Almost as though that part of the avatar mesh was eliminated. I can't tell if the viewer is drawing the mesh goofy or if it may be related to an ongoing problem with alpha rendering.  These black bars show up on any skin applied, and was seen in both the New 1.20.15 release viewer, and the 1.20.14 RC.
> UPDATE 8-5-08:
> Problem intermittent. 
> Sometimes re-baking textures helps, sometimes applying new clothing helps.
> Reverted to Omega Driver 169.21 and the issue doesn't appear as much. Also noticed black line extending from the "pinkies" of avatar hands extending up to the armpit occasionally. 
> Theory: Viewer or graphics engine applying the texture to the avatar mesh incompletely from time to time. I noticed these bars (in my case) always appear around seams. 
> So maybe something isn't loading the texture completely before final render?

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