[SLED] mesh in opensim (was more advice)
troy at troymcconaghy.com
Sun Oct 10 21:31:35 PDT 2010
If you want to know if it's okay to upload a 3D model you bought on Daz3d
into OpenSim, you have to read the license. If it's not clear in the license
(or there is no license), you should ask the owner of the copyright, or
The 'mesh' model type that will be available in Second Life is COLLADA
(.dae) files. Not all COLLADA files are going to be appropriate for SL. For
example, some COLLADA files are extremely detailed, meant for movies or the
like, not for SL.
On Sun, Oct 10, 2010 at 8:47 PM, Anne Ogborn <annie66us at yahoo.com> wrote:
> With an opensim install can you import stock content from 3d content
> creators, like Daz3d (http://www.daz3d.com) or other similar outfits?
> Well, we've been told by both SL and opensim that 'mesh is coming'. So you
> can't do that today.
> This is one of the things mesh buys us. There's a cost, however.
> As we move further and further from content optimized for the virtual
> world, (prims, then the less optimized sculpties and megas, now mesh, we can
> expect performance penalties. In particular, it's quite possible with mesh,
> used naively, to make an object that brings sim performance to a crawl.
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