[SLED] Tips for Preparing New Users for Inworld Educational Projects
vshah at ezcomics.com
Mon Apr 20 10:49:57 PDT 2009
The wiki curriculum at SimTeach:
is an excellent source to teach second life to newcomers.
> ----- Original Message -----
> From: "Eloise Pasteur" <eloisepasteur at gmail.com>
> To: "SL Educators \(The SLED List\)" <educators at lists.secondlife.com>
> Subject: Re: [SLED] Tips for Preparing New Users for Inworld Educational Projects
> Date: Mon, 20 Apr 2009 18:14:36 +0100
> I have, with both staff and students.
> Most of it, I would say, is common sense.
> Think about the skills you need to transfer, my quick list for
> educators and students is:
> Talking, Walking/Flying, IMing, Group IMs, tps, making a notecard,
> swapping inventory, changing clothes, search, tping, making a
> landmark, setting home and getting home.
> Think about the order they're going to need them in, and give them a
> chance to practise. This will depend on the number of people, what
> they need to be doing, and to some extent on the subject matter (not
> my direct experience but someone who had done induction for fashion
> students now puts "right click yourself" right at the end of the class
> otherwise you lose them all to playing with their appearance and they
> stop listening to anything else!).
> Once they've got talking and walking for example, if you have a
> moderate sized group you can do ice-breaker activities where they walk
> around in a constrained area, and if they hit a wall they must
> "bounce" but if they hit an avatar they must stop and say hi to each
> other before bouncing. It's a RL ice-breaker for a science
> demonstration that I've seen, but it gets people practising the skills
> nicely. You can change the rules so each time you "bounce" you turn
> around and look for the biggest concentration of bodies other than the
> one they're in and walk that way, but once you've started you keep
> going in a straight line - of course they're walking too so the
> clustering doesn't get too heavy that quickly.
> If you're keeping everyone primarily on one island, you can still
> teach tping, but tp around the island - and include tpers if you use
> Try to keep it in short sharp burst if you can, and talk to the
> teaching staff, try to find what they need the students to know and
> when, and work a practise of the skills into their teaching as they go
> Of course, if you're teaching building, scripting etc. you're going to
> need more classes and time. You might want to add uploading textures
> early on too, depending on what you're doing. Basic building usually
> means showing them how to rez, manipulating the prims a bit to show
> them how it can be done, what the edit window tabs do, then letting
> them play for while. Once they've started to get to grips with that,
> get them to try and build something (anything) and when they get
> stuck, particularly if it's a good general point, stop the class to
> discuss it. (Depending on the group you might have to warn them you're
> going to do this.) Things like lining up prims, that I do
> automatically in about 4 or 5 different ways depending on
> circumstances, are hard to explain logically until you've got someone
> struggling to line the "flower" up to the "stem" on the flower they're
> making or similar.
> Hope this helps.
> On 20 Apr 2009, at 16:28, ajm728 wrote:
> > Have any of you been involved in prepping people unfamiliar with SL
> > for education projects based inworld? Do you have
> > tips/suggestions/best practices you could share?
> > Thanks.
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