[SLED] Metaverse is ONE.

AJ sorry.afk at gmail.com
Sat Mar 8 15:26:14 PST 2008


Jeremy, quite simply brilliant.  Monkeys, birds, and angles!


On Thu, Mar 6, 2008 at 6:24 PM, Jeremy Kemp <jeremykemp at yahoo.com> wrote:

> This question used to rile me up - so much so that I chose a venue for an
> event solely to demonstrate how silly recreating real spaces are. I was very
> much convinced that realism was not helpful.
>
> My thinking on this has finally settled, I think, back down to a simple
> conclusion. Close copies of rl structures are vital. Fantastical renditions
> of structure-esque affordances are vital. Everything in between is vital.
>
> After two years driving an avatar in this streaming, constructivist
> virtual setting, I have "seen the light" on this topic.
>
> Avatars develop through stages. The first 50 hours are RADICALLY different
> than the second 500.
>
> I think of these stages as three different animals: monkeys, birds and
> angels.
>
> We are born as monkeys - walking, climbing, going through things on the
> ground. And we have very little tolerance for having to move our avatars in
> unrealistic ways. Tall things are impressive and large things feel weighty.
> We find our way with signage on the ground.
>
> We hatch into birds - flying, landing, going through things in the air. We
> have no tolerance for closed structures and windows with no-pass glass. We
> find our way with landmarks seen at flying-speed.
>
> Finally we pass through to angels - using camera controls and peering into
> all the parts of the surrounding locations. Tight spaces with low roofs are
> awkward and easily ignored. "draw distance" is often set to maximum - which
> means over-sized texture files cause bad lag.
>
> So when I hear someone say
> "why do we build lifelike building?!"
> "the campus needs signposts at every sidewalk intersection."
> "everyone please sit down"
>
> I have a good idea what stage they are in. Building for ALL these stages
> is necessary to serve avatars with good earning experiences.
>
> -from my iPod (cannot spell.)
>
> On Mar 5, 2008, at 7:10 AM, Char-Lez Braden <komori_san at hotmail.com>
> wrote:
>
> Jacob (?),
>
> "The day will come, I believe, when we will cease building structures in
> the metaverse that obey the laws of gravity and physics that we use the
> frame our existence in this reality."
>
> I agree 100%.
>
> I think SL is headed that way now.
>
> I think we only build RL facsimilies because we are familiar with them and
> relate to them quickly.  Everyone knows what a car is, but why would you
> really want one?  None the less, people use them in SL because they "get it"
> with cars.  (I think there is also a large fantasy component.  Most can't
> have a ferrari in RL, but they can in SL)
>
> Why would people have "chairs" in SL?  Your avatar doesn't get tired!  But
> we have an entire industry making furniture!
>
> We will have to build common framework references as a cultural norm to
> expand on before we really begin to see SL only structures as the norm.
>
> Char-Lez
>
>
>
> ------------------------------
> Subject: RE: [SLED] Metaverse is ONE.
> Date: Wed, 5 Mar 2008 08:22:01 -0600
> From: <ajacob at uiwtx.edu>ajacob at uiwtx.edu
> To: <educators at lists.secondlife.com>educators at lists.secondlife.com
>
>  Your point is well taken, Marlyn. But I do feel that virtual worlds like
> SL are best understood not through comparisons with RL, I think this is
> where were slooooowly heading.
>
> The day will come, I believe, when we will cease building structures in
> the metaverse that obey the laws of gravity and physics that we use the
> frame our existence in this reality. At some point we'll realize that the
> Metaverse is not a copy of this universe, and is therefore not subject to
> all of its laws. At that point we'll begin to see that we no longer
> require the use of RL comparison and contrast as a yardstick in the
> metaverse. Structures there will be open to critique on their own terms and
> the RL v. SL argument will become unnecessary.
>
> ------------------------------
> *From:* educators-bounces at lists.secondlife.com on behalf of Marlyn - RILug
> *Sent:* Wed 3/5/2008 7:41 AM
> *To:* SL Educators
> *Subject:* RE: [SLED] Metaverse is ONE.
>
> While I like the idea of reducing fuel consumption etc. by not driving to
> work and working from home etc etc... I think the example of the Grand
> Canyon simply made me stop short of liking the idea. Nope. Visiting a place
> is nothing like seeing it in 3D or otherwise. The very senses are all
> affected and are all at work when you see something in real life rather than
> digitally. I think we still have a long way to go before the digital may
> replace the real in terms of experience, but for now, I will still go visit
> the Sistene, the Grand Canyon, the Pyramids, the beach... thank you very
> much.
>
> :)
>
>
>
> Marlyn Tadros, Ph.D.
> - Interactive Media Design Faculty,
> New England Institute of Art, MA.
> - Executive Director,
> Virtual Activism
> http://www.virtualactivism.org
> http://hakawitech.wordpress.com
> - Founder, Rhode Island LUG
> www.linuxri.org
> SecondLife wiki:
> http://socialnets.wikispaces.com
> [avatars: IlikeFall, Sucha Jewell]
> ------------------------------
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>
> ------------------------------
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-- 
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"In the unlikely story that is America, there has never been anything false
about hope" - Barack Obama

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