[SLED] Rockcliffe Dissertation Discussion Panel

Aaron Griffiths Aaron.Griffiths at softwareeducation.co.nz
Thu Sep 13 13:30:45 PDT 2007

I'm assuming (always a bad thing *smiles*) you've read/listened to these
but if you haven't they are worth a look.
IBM and Seriosity Inc on Virtual Worlds, Real Leaders
Pleasure, Play, Participation and Promise
Aaron/SL: Isa Goodman
Isa's SL Blog
Aaron Griffiths | Online Services Manager | Software Educational
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From: educators-bounces at lists.secondlife.com
[mailto:educators-bounces at lists.secondlife.com] On Behalf Of Kevin
Sent: Friday, 14 September 2007 7:43 a.m.
To: SL Educators
Subject: [SLED] Rockcliffe Dissertation Discussion Panel

As there were a large number of people intereted in continuing to
discuss topics of learning, leadership, and MMORPGs I've decided to open
up my dissertation in a very public way. Likely this is a first so it
will be interesting to see the results once everything is said an done.
For those that were interested in continuing with the discussion panel
from last week, I have discussed with my mentor from the University of
Phoenix and he's suggested that the general issue is worth pursuing. To
that end I will be holding another discussion panel this Sunday at 7am
on the Rockcliffe sim to continue to open discussion on leadership and
The objective for myself is to turn the general issue below into a
narrowly focused question for research over the next 12 months.
General issues for discussion:
MMORPGs represent a new channel for learning and communication. However
its not certain whether learning in MMORPGs is qualitatively different
from that in other settings (as an assumption: I'm hoping that recent
research from Sarah Robbins will dispute that statement btw). If it is
different, then there should be corresponding competitive advantages
associated with these types of learning which are unique to this
environment. Further, those competitive advantages should also have
unique innovative impacts on the market development life cycle of
products and services as a result.
The implication for leadership is one of how these environments tie into
competitive advantage. The assumption seems to be that these
environments build upon social computing networks by emphasizing
elements of Nonaka and Nishiguchi's SECI model which may be considered
to be only weakly applied in more traditional settings. The convergence
of web 2.0 technologies with MMORPGs in an environment that emphasizes
high care may be what drives competitive advantage for those
organizations that choose to use this environment.
Doors are open to anyone that would like to participate. If there are
enough people to use voice we can do however the consensus from last
week seems to be that chat is preferable. I would welcome the feedback
and input.
Kevin Feenan
SL: Phelan Corrimal
Rockcliffe University Second Life Campus
Ph: 613 276 1911


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