[SLED] 1. Re: Issue Revisited: Costs to build a virtual campus.

Cody Rauh iota_studios at hotmail.com
Tue Mar 27 12:15:47 PDT 2007


I couldn't help but see someone post about the cost of building an virtual campus, Most of it will depend on the size and based on the conversation it was all sim talk. From a developers point of view we often look at the complexity of the design and the hours involved. I as a SLDEV usually charge between 3,000 - 5,000 US$ to build the whole campus ground up. Some people may cry it is expensive, but of course it is the amount of hours involved in building a true quality complex sim are mind numbing. Depending on your developers hourly rates or the campus you have in mind you may even go well above 5,000US$ but if that is the case, you might like to speak with me and I will see what I can do for you. Currently right now I am working for a client out of australia that is needing a dual sim build ( build that stretches over two sims) and it is costing him around 9,000US$ but the guy is much happier because it is being done by a professional that knows his stuff and loves his work, and the results show.
 
Cody Rauh
CEO of Iota Studios 
email: iota_studios at hotmail.com
cell: 1.580.334.7770
 
This weeks office hours are between 8am - 1pm cst Monday thru Friday / 
Starting April 2nd we will switch back to regular office hours of 8am - 4pm cst Monday thru Friday.
 
 



> From: educators-request at lists.secondlife.com> Subject: Educators Digest, Vol 299, Issue 2> To: educators at lists.secondlife.com> Date: Tue, 27 Mar 2007 12:00:05 -0700> > Send Educators mailing list submissions to> educators at lists.secondlife.com> > To subscribe or unsubscribe via the World Wide Web, visit> https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators> or, via email, send a message with subject or body 'help' to> educators-request at lists.secondlife.com> > You can reach the person managing the list at> educators-owner at lists.secondlife.com> > When replying, please edit your Subject line so it is more specific> than "Re: Contents of Educators digest..."> > > Today's Topics:> > 1. Re: Issue Revisited: Costs to build a virtual campus.> (Sam Brenton)> 2. Fwd: [croquet-dev] Croquet SDK 1.0 Released (Giulio Prisco)> 3. Mac crashes (Ann Randall)> 4. Re: Mac crashes (Dirk DaSilva)> 5. Interacting with Immersive Worlds Conference at Brock> University (grahams at cc.umanitoba.ca)> 6. Intro / ideas (Jim Weaver)> 7. Is there any way to reduce the repeated email bodies in this> list? (sl at baldwinconsulting.org)> 8. Re: Intro / ideas (Jeremy Koester)> 9. Re: Is there any way to reduce the repeated email bodies in> this list? (fred)> 10. RE: Intro / ideas (Jim Weaver)> > > ----------------------------------------------------------------------> > Message: 1> Date: Tue, 27 Mar 2007 17:03:39 +0100> From: Sam Brenton <s.brenton at qmul.ac.uk>> Subject: Re: [SLED] Issue Revisited: Costs to build a virtual campus.> To: SL Educators <educators at lists.secondlife.com>> Message-ID: <4609405B.1040404 at qmul.ac.uk>> Content-Type: text/plain; charset=ISO-8859-1; format=flowed> > You get a discount for an educational island, both on the cost and the > tier payments. The island is $1675 and I believe the 'rent' after that > is about $150 per month (or a bit more - in any case under $200).> > It is free to build the campus, if you do it yourselves. If not, hire a > contractor! You can pay in-SL prices or real world design prices.. the > (ethical?) choice is yours...> > Then the maintenance of it depends on what you want to do with/in it. > If it's just an empty space then it might not cost anything, but then it > might not be that useful either. Do you want to staff it? Run classes > in it? Oh, and if you want to stream video etc you might cost in the > price of setting up or renting such a sevrer.> > The big cost will be, or should be, staff time, which is hard to cost on > another's behalf!> > I think underlying all this though are bigger questions: what is a > virtual campus, and why?> > - Sam> > Eloise Pasteur wrote:> > The honest answer is - how long is a piece of string?> >> > If your virtual campus is some space on a 512sqm plot with a few > > tools, then you could do it for the cost of your premium membership > > ($72/year) and a matter of hours. After that, the sky's the limit.> >> > Although I've never costed an island fully, I've heard numbers from > > US$2,000 to US$40,000+, with somewhere around the 10k mark seeming > > average. You may find if you shop around you can get better or worse > > prices. Ongoing maintenance costs at this point are the US$250-ish per > > month for the rent of the island. More islands and the prices are the > > same per island.> >> > Building maintenance in SL is zero, it's all just the tier. Good > > scripted objects etc. tend to sell at an fixed price, but you may want > > specific things that talk to a server space that you'd have to > > maintain: most universities should be able to offer this, places like > > bluehost do it quite cheaply (<US$200 for 2 years on the deal I'm on).> >> > El.> >> > On 27 Mar 2007, at 16:54, Craig Lending wrote:> >> >> Hi, SL'ers,> >>> >> I was sure that questions regarding costs had come up on the list > >> before, and it seems they have, but I cannot find any answers. > >> Specifically, does anyone have any information about general costs to > >> build and maintain a virtual campus in Second Life, and what > >> infrastructure that would involve?> >>> >> I have no feeling for the hours and/or the costs associated with this > >> endeavor. Any insight would be appreciated, and the information > >> seems critical as educators consider the long-term implications of > >> this technology being integrated into Higher Education.> >>> >> Thanks,> >> Craig> >>> >> ________________________________________> >> The following was posted to the list on January 27th, 2007:> >>> >>> If there is a budget to be set aside for a college to build and > >>> maintain a> >>> virtual campus in Second Life on one region. How much should that be?> >>>> >>> That is, if you count not only land and maintenance fees but also > >>> developer> >>> costs and other related costs.> >>>> >>> Does anyone know perhaps what kind of costs your educational > >>> institution> >>> paid all-in-all?> >>>> >>> Theodore Ubhaus> >>> Information Systems> >>> Berkeley College> >>>> >>>> >>> _______________________________________________> >>> Educators mailing list> >>> To unsubscribe> >>> https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators> >>>> >>> >>> >> --Craig Lending, Ph.D.> >> Academic Technology Integration Officer> >> SUNY College at Brockport> >> Brockport, NY 14420> >> Office: (585) 395-5065> >> Cell: (585) 261-5755> >> e-mail: clending at brockport.edu> >> Fax: (585) 395-2006> >>> >> _______________________________________________> >> Educators mailing list> >> To unsubscribe> >> https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators> >> > _______________________________________________> > Educators mailing list> > To unsubscribe> > https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators> > > > ------------------------------> > Message: 2> Date: Tue, 27 Mar 2007 18:15:53 +0200> From: "Giulio Prisco" <gp at metafuturing.com>> Subject: [SLED] Fwd: [croquet-dev] Croquet SDK 1.0 Released> To: "SL Educators" <educators at lists.secondlife.com>> Message-ID:> <f16142760703270915y3f764585p72f1a29534e2bf53 at mail.gmail.com>> Content-Type: text/plain; charset=WINDOWS-1252; format=flowed> > ---------- Forwarded message ----------> From: Julian Lombardi <julian at duke.edu>> Date: Mar 27, 2007 5:11 PM> Subject: [croquet-dev] Croquet SDK 1.0 Released> To: croquet-dev at duke.edu, croquet-user at duke.edu> > > > Nonprofit 'Croquet Consortium' Releases Open-Source Software Tool Kit> to Promote Collaborative 3-D Virtual Environments> > DURHAM, N.C. – March 27, 2007 – A nonprofit consortium of academic and> corporate partners announced Tuesday the release of a free software> tool kit for developers to use in creating 3-D "virtual environments."> > "We're seeking to enable the creation of a rich series of> interconnected 'Croquet worlds' where people can engage in productive> collaborative interactions in support of learning and commerce --> worlds that can be created, maintained and continually modified> without the constraints of proprietary computer code," said Julian> Lombardi, assistant vice president of Duke's Office of Information> Technology.> > The Croquet Consortium's new "3-D Virtual Environments Software> Developer's Kit" (Croquet SDK 1.0) will promote collaboration among> far-flung research teams working on everything from cancer cells to> hurricanes, as well as active learning among students and their> instructors. These networked 3-D teams from research, education and> industry will be able to work together across a variety of computer> platforms and devices, from laptops to cell phones.> > "This will change the way people think about software and computation,> from today's device-oriented perspective to a perspective of> computation as a persistent, pervasive service," said Patrick Scaglia,> vice president of research and development at HP Labs.> > Croquet 3-D virtual environments can support live discussion among> worldwide collaborators who come together in "real time" within a 3-D> virtual space. They may view, manipulate and revise documents, dynamic> visualizations or large amounts of data from sources such as> laboratories or supercomputing centers.> > Added Greg Nuyens, chief executive officer of Qwaq Inc., "We have> found Croquet to be a compelling platform technology for developing> very large scale, richly featured and interlinked virtual> environments. With the release of the Croquet SDK, we are excited> about the new possibilities for using Croquet in our products and see> benefits for developers everywhere."> > For example, public health officials and epidemiologists across a> country could use the Croquet environment to track the spread of an> infectious disease by sharing a dynamically changing display of> infection data. Similarly, architects and engineers could collaborate> on a building design, or chemists and biologists could prototype> different chemical compositions for a new drug.> > The kit provides developers with a flexible tool to create virtual> spaces with built-in networked telephony and a "late-binding> object-oriented" programming language that allows multiple users to> jointly create, animate or modify 3-D objects and dynamic simulations.> Developers can also import and share resources, such as 2-D web> applications or multimedia content, from their own systems. Working> together across multiple locations, they can change simulations while> they are running and work together to create new applications -- all> in real time.> > > > > -- > Giulio Prisco> gp at metafuturing.com> metafuturing S.L.> http://metafuturing.com/> C Juan Ramón Jiménez 8-1> Complejo Eurobuilding> 28036 Madrid - Spain> Phone (34) 91 18 19 147> Fax (34) 91 350 47 52> Cell (34) 610 536 144> > > ------------------------------> > Message: 3> Date: Tue, 27 Mar 2007 10:24:22 -0600> From: "Ann Randall" <AnnRandall at boisestate.edu>> Subject: [SLED] Mac crashes> To: <educators at lists.secondlife.com>> Message-ID: <4608F0D6.E806.00EB.0 at boisestate.edu>> Content-Type: text/plain; charset="us-ascii"> > Ann Randall, Coordinator> Distance Education, Extended Studies> 1910 University Drive-MS 1120> Boise ID 83725-1120> > Phone: 208.426.4223> Fax: 208.426.3467> http://www.boisestate.edu/distance/> > >>> On 3/26/2007 at 6:49 PM, <educators-request at lists.secondlife.com>> wrote:> Send Educators mailing list submissions to> educators at lists.secondlife.com > > on the topic of Mac related crashes. This is just a theory.. > BUT.. does anyone else ever notice crashing when your Mac is> "synching"? > > Cathy> Response: I'm using a fairly low-end Intel MacBook with good speed and> memory but limited disk space (sorry, don't have the exact specs with> me). I haven't done any synching lately, but I do crash more than I> think I should. Most of my crashes occur when I am logging out. Some> happen when I've been working on something to upload and my avatar goes> to "sleep." Ann (Zann Canto)> -------------- next part --------------> An HTML attachment was scrubbed...> URL: http://lists.secondlife.com/pipermail/educators/attachments/20070327/dda9f48a/attachment-0001.htm> > ------------------------------> > Message: 4> Date: Tue, 27 Mar 2007 09:31:26 -0700> From: Dirk DaSilva <dds at venuma.com>> Subject: Re: [SLED] Mac crashes> To: SL Educators <educators at lists.secondlife.com>> Message-ID: <9B29C9AF-A725-4DD5-AB77-91231949877F at venuma.com>> Content-Type: text/plain; charset="us-ascii"> > Mac SL now regularly freezes my entire Mac.> > I don't know any application that does that.> > This is new, part of a recent release.> > SL used to be stable on Macs.> > > On Mar 27, 2007, at 9:24 AM, Ann Randall wrote:> > Ann Randall, Coordinator> Distance Education, Extended Studies> 1910 University Drive-MS 1120> Boise ID 83725-1120> > Phone: 208.426.4223> Fax: 208.426.3467> http://www.boisestate.edu/distance/> > >>> On 3/26/2007 at 6:49 PM, <educators- > request at lists.secondlife.com> wrote:> Send Educators mailing list submissions to> educators at lists.secondlife.com> > on the topic of Mac related crashes. This is just a theory..> BUT.. does anyone else ever notice crashing when your Mac is "synching"?> > Cathy> Response: I'm using a fairly low-end Intel MacBook with good speed > and memory but limited disk space (sorry, don't have the exact specs > with me). I haven't done any synching lately, but I do crash more > than I think I should. Most of my crashes occur when I am logging > out. Some happen when I've been working on something to upload and my > avatar goes to "sleep." Ann (Zann Canto)> _______________________________________________> Educators mailing list> To unsubscribe> https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators> > -------------- next part --------------> An HTML attachment was scrubbed...> URL: http://lists.secondlife.com/pipermail/educators/attachments/20070327/caaca1d8/attachment-0001.htm> > ------------------------------> > Message: 5> Date: Tue, 27 Mar 2007 11:39:57 -0500> From: grahams at cc.umanitoba.ca> Subject: [SLED] Interacting with Immersive Worlds Conference at Brock> University> To: educators at lists.secondlife.com> Message-ID: <1175013597.460948ddca945 at webware.cc.umanitoba.ca>> Content-Type: text/plain; charset=ISO-8859-1> > > > Hi Folks,> > Conference announcement that may be of interest:> > Interacting with Immersive Worlds> An International Conference presented by the> Interactive Arts and Science Program,> Brock University, St. Catharines, Ontario> JUNE 4-5, 2007> > Register to attend at: www.brocku.ca/iasc/immersiveworlds> > Focusing on the growing cultural significance of interactive media, IWIW> features over 50 academic papers organized along four streams:> • Theory of Immersive Worlds explores: i. the theory of interactivity, from> perspectives such as narrative and gameplay (ludology); ii. analyses of the> cultural and psychological effects of immersive worlds.> • Creative Practices in Immersion examines interactive new media art, > and its exploration of new idioms and challenges in immersive worlds.> • Immersive Worlds in Education examines the application of immersive> technologies to teaching and learning.> • Immersive Worlds in Entertainment examines entertainment applications of> immersive technologies.> > The IWIW conference also features 4 keynote speakers:> • Mihaly Csikszentmihalyi, Director of the Quality of Life Research Center at> the Drucker School, Claremont Graduate University> • James Paul Gee, Tashia Morgridge Professor of Reading, University of Wisconsin> at Madison (sponsored by Owl Children’s Trust and the Brock Research Institute> for Youth Studies)> • Chris Csikszentmihalyi, Director of the Computing Culture group at the MIT> Media Lab> • Denis Dyack, Director/President, Silicon Knights> > Visit the conference Web site at www.brocku.ca/iasc/immersiveworlds> > Organizing Committee:> • Dr. Dale Bradley, Department of Communications, > Popular Culture and Film, Brock University, St. Catharines, Ontario,> Canada L2T 2J3 Dale.Bradley at brocku.ca> • Jean Bridge, Director, Centre for Digital > Humanities, Brock University, St. Catharines, Ontario, Canada L2T 2J3 > Jean.> Bridge at brocku.ca> • Denis Dyack, President, Silicon Knights, 1 St. > Paul Street, St. Catharines, Ontario, Canada. denis at siliconknights.ca> • Dr. Barry Grant, Department of Communication, > Popular Culture and Film, Brock University, St. Catharines, Ontario, > Canada> L2T 2J3 Barry.Grant at brocku.ca> • Dr. Dave Hughes, Department of Computer > Science, Brock University, St. Catharines, Ontario, Canada L2T 2J3> hughesd at brocku.ca> • Dr. Kevin Kee, Department of History, Brock > University, St. Catharines, Ontario, Canada L2T 2J3 Kevin.Kee at brocku.ca> • Dr. John Mitterer, Psychology, Brock > University, St. Catharines, Ontario, Canada L2T 2J3 > John.Mitterer at brocku.ca> • Dr. Teena Willoughby, Department of Child and > Youth Studies, Brock University, St. Catharines, > Ontario, Canada L2T 2J3 Teena.Willoughby at brocku.ca> Kevin Kee, Ph.D.> Canada Research Chair in Humanities Computing> > Department of History> Brock University> St. Catharines, ON> L2S 3A1> Tel: 905.688.5550x5554> Fax: 905.984.4849> kevin.kee at brocku.ca> > -------------------------------------------------> This mail sent through IMP: http://horde.org/imp/> > > ------------------------------> > Message: 6> Date: Tue, 27 Mar 2007 13:28:10 -0400> From: "Jim Weaver" <jlweaver at lat-inc.com>> Subject: [SLED] Intro / ideas> To: <educators at lists.secondlife.com>> Message-ID:> <CE4BA44743C6B846BE46B70529CF7E4742D84C at exchange.lat-inc.net>> Content-Type: text/plain; charset="us-ascii"> > Hello,> > > > My name is Jim Weaver, and I've been interested in how SL could enable> learning. Here are some ideas on which I'd appreciate input, in terms> of feasibility, usefulness, etc:> > > > 1) Providing capabilities in SL that are relied upon by an LMS in RL.> Care would need to be taken to not simply implement LMS concepts in SL,> but rethink what LMS capabilities should be in SL. As you know, many LMS> concepts just automate classroom instruction, rather than optimize> learning on the Web medium. Let's not make that same mistake when> providing needed capabilities in SL.> > 2) Creating a player for learning objects in SL (a la SCORM). > > 3) Creating learning objects specifically designed to render in SL.> > > > What are your thoughts?> > > > Thanks,> > Jim Weaver> > Learning Assistant Technologies> > jim.weaver at lat-inc.com> > www.lat-inc.com <http://www.lat-inc.com/> > > www.jmentor.com/about.php (professional home page)> > -------------- next part --------------> An HTML attachment was scrubbed...> URL: http://lists.secondlife.com/pipermail/educators/attachments/20070327/7329c971/attachment-0001.htm> > ------------------------------> > Message: 7> Date: Tue, 27 Mar 2007 11:41:35 -0600> From: sl at baldwinconsulting.org> Subject: [SLED] Is there any way to reduce the repeated email bodies> in this list?> To: educators at lists.secondlife.com> Message-ID: <006401c77097$2aed8410$6701a8c0 at Isis>> Content-Type: text/plain; charset="us-ascii"> > I would have to agree with George. This list is almost unmanagable due to> the noise of redundent postings. I'm not versed on this system to know how> to solve it, but if we need to, > > Mark> ******************************************> Mark Lewis Baldwin> Game Design and Development> University of Advancing Technology> 685 Trailside Rd> Golden, CO 80401> 303-526-9169> markuat at baldwinconsulting.org> mbaldwin at uat.edu> http://baldwinconsulting.org <http://baldwinconsulting.org/> > ******************************************> > -----Original Message-----> From: educators-bounces at lists.secondlife.com> [mailto:educators-bounces at lists.secondlife.com] On Behalf Of> educators-request at lists.secondlife.com> Sent: Tuesday, March 27, 2007 9:43 AM> To: educators at lists.secondlife.com> Subject: Educators Digest, Vol 299, Issue 1> > > Message: 1> Date: Mon, 26 Mar 2007 15:43:33 -1000> From: "George McOuat" <gmcouat at hpu.edu>> Subject: [SLED] Is there any way to reduce the repeated email bodies> in this list?> To: "Second Life Educators List" <educators at lists.secondlife.com>> Message-ID:> <F43EC349E1FEB64AABFA2CC80A93F872269D84 at EXCHVS.admin.hpu.edu>> Content-Type: text/plain; charset="iso-8859-1"> > To Those Who Might Be Able to Change This:> > While I really enjoy the small nuggets of new material that I find in this> list, most of my time is spent scrolling through the digest looking for> them.> > Is there any way this list could be converted to a discussion forum so that> each new thread would only have to be read once and all new replies would be> below it so that the original content would not have to be repeated> endlessly?> > I hope that I am not construed as complaining because there is so many great> ideas put forth and I wouldn't want to miss those. It is just that it> becomes a very time consuming chore to separate the wheat from the chaff.> > Ok, flame away! It will be worth it if it changes...> > Learning Connoisseur - SL> George McOuat - RL> Instructor - Computer Science> Hawaii Pacific University> > > > -------------- next part --------------> An HTML attachment was scrubbed...> URL: http://lists.secondlife.com/pipermail/educators/attachments/20070327/14a807ad/attachment-0001.htm> > ------------------------------> > Message: 8> Date: Tue, 27 Mar 2007 12:45:17 -0500> From: "Jeremy Koester" <jeremykoester at gmail.com>> Subject: Re: [SLED] Intro / ideas> To: "SL Educators" <educators at lists.secondlife.com>> Message-ID:> <d7b771660703271045t4a2c1262g9f88c526147c78e2 at mail.gmail.com>> Content-Type: text/plain; charset="iso-8859-1"> > Jim,> I invite you to check out our 'Gaming and Learning in SL' Google Group. We> have a great community of practice there that is very active and supportive> of some amazing activity. Let me know if you need help finding it.> Thanks,> Jeremy> > > On 3/27/07, Jim Weaver <jlweaver at lat-inc.com> wrote:> >> > Hello,> >> >> >> > My name is Jim Weaver, and I've been interested in how SL could enable> > learning. Here are some ideas on which I'd appreciate input, in terms of> > feasibility, usefulness, etc:> >> >> >> > 1) Providing capabilities in SL that are relied upon by an LMS in RL. Care> > would need to be taken to not simply implement LMS concepts in SL, but> > rethink what LMS capabilities should be in SL. As you know, many LMS> > concepts just automate classroom instruction, rather than optimize learning> > on the Web medium. Let's not make that same mistake when providing needed> > capabilities in SL.> >> > 2) Creating a player for learning objects in SL (a la SCORM).> >> > 3) Creating learning objects specifically designed to render in SL.> >> >> >> > What are your thoughts?> >> >> >> > Thanks,> >> > Jim Weaver> >> > Learning Assistant Technologies> >> > jim.weaver at lat-inc.com> >> > www.lat-inc.com> >> > www.jmentor.com/about.php (professional home page)> >> > _______________________________________________> > Educators mailing list> > To unsubscribe> > https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators> >> >> -------------- next part --------------> An HTML attachment was scrubbed...> URL: http://lists.secondlife.com/pipermail/educators/attachments/20070327/2ae53af2/attachment-0001.htm> > ------------------------------> > Message: 9> Date: Tue, 27 Mar 2007 12:57:07 -0500> From: fred <fred at firesabre.com>> Subject: Re: [SLED] Is there any way to reduce the repeated email> bodies in this list?> To: SL Educators <educators at lists.secondlife.com>> Message-ID: <200703271257.08107.fred at firesabre.com>> Content-Type: text/plain; charset="utf-8"> > On Tuesday 27 March 2007 12:41, sl at baldwinconsulting.org wrote:> > I would have to agree with George. This list is almost unmanagable due to> > the noise of redundent postings. I'm not versed on this system to know how> > to solve it, but if we need to, > > I don't use the digest version. There's quite a bit of redundant material > since it's created automatically.> > Instead I use mail filtering to put list email in a separate folder. I read > through the list when I have time throughout the day.> > One could also use a separate email account.> > Fred> > -- > Fred Fuchs, FredF4364 on YIM 713-429-1750> Authorized Member, Firesabre Consulting LLC> Content Services for Second Life> Creation, Training, and Management> (Gus Plisskin in Second Life)> > > ------------------------------> > Message: 10> Date: Tue, 27 Mar 2007 14:40:02 -0400> From: "Jim Weaver" <jlweaver at lat-inc.com>> Subject: RE: [SLED] Intro / ideas> To: "SL Educators" <educators at lists.secondlife.com>> Message-ID:> <CE4BA44743C6B846BE46B70529CF7E4742D84E at exchange.lat-inc.net>> Content-Type: text/plain; charset="us-ascii"> > Thanks Jeremy. I made the same post in that group.> > > > Thanks!> > Jim> > > > ________________________________> > From: educators-bounces at lists.secondlife.com> [mailto:educators-bounces at lists.secondlife.com] On Behalf Of Jeremy> Koester> Sent: Tuesday, March 27, 2007 1:45 PM> To: SL Educators> Subject: Re: [SLED] Intro / ideas> > > > Jim,> > I invite you to check out our 'Gaming and Learning in SL' Google Group.> We have a great community of practice there that is very active and> supportive of some amazing activity. Let me know if you need help> finding it. > > Thanks,> > Jeremy> > > > On 3/27/07, Jim Weaver <jlweaver at lat-inc.com> wrote: > > Hello,> > > > My name is Jim Weaver, and I've been interested in how SL could enable> learning. Here are some ideas on which I'd appreciate input, in terms> of feasibility, usefulness, etc: > > > > 1) Providing capabilities in SL that are relied upon by an LMS in RL.> Care would need to be taken to not simply implement LMS concepts in SL,> but rethink what LMS capabilities should be in SL. As you know, many LMS> concepts just automate classroom instruction, rather than optimize> learning on the Web medium. Let's not make that same mistake when> providing needed capabilities in SL. > > 2) Creating a player for learning objects in SL (a la SCORM). > > 3) Creating learning objects specifically designed to render in SL.> > > > What are your thoughts?> > > > Thanks,> > Jim Weaver> > Learning Assistant Technologies> > jim.weaver at lat-inc.com> > www.lat-inc.com <http://www.lat-inc.com/> > > www.jmentor.com/about.php (professional home page) > > > _______________________________________________> Educators mailing list> To unsubscribe> https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators> > > > -------------- next part --------------> An HTML attachment was scrubbed...> URL: http://lists.secondlife.com/pipermail/educators/attachments/20070327/f8a154d7/attachment-0001.htm> > ------------------------------> > _______________________________________________> Educators mailing list> Educators at lists.secondlife.com> https://lists.secondlife.com/cgi-bin/mailman/listinfo/educators> > End of Educators Digest, Vol 299, Issue 2> *****************************************
_________________________________________________________________
It’s tax season, make sure to follow these few simple tips 
http://articles.moneycentral.msn.com/Taxes/PreparationTips/PreparationTips.aspx?icid=WLMartagline
-------------- next part --------------
An HTML attachment was scrubbed...
URL: http://lists.secondlife.com/pipermail/educators/attachments/20070327/86f714ca/attachment.htm


More information about the Educators mailing list