[SLED] Karma, an anti griefer system

Dirk DaSilva dds at venuma.com
Wed Sep 20 10:49:50 PDT 2006


You have every right to eject an unwanted person from your sim.

Please feel free to contact me off list.


On Sep 20, 2006, at 10:45 AM, Hiro Pendragon wrote:

Are you aware that there are cases where users can abuse report owners
of land for randomly teleporting them home? And, how do you deal with
incorrect / misused banning?

On 9/20/06, Dirk DaSilva <dds at venuma.com> wrote:
> They are teleported home.
>
> On Sep 20, 2006, at 10:30 AM, Hiro Pendragon wrote:
>
> By "killed" do you mean they are shot? Pushed? How does Karma deal
> with griefers getting shot and then abuse reporting the owner of a
> Karma device for hitting with objects / scripted objects?
>
> -Ron Blechner
> Partner, Infinite Vision Media
> CEO, Out of Bounds Software
>
> On 9/20/06, Dirk DaSilva <dds at venuma.com> wrote:
> >
> > What we use on our sims is a custom software system called Karma.
> > Our way
> > of griefing the griefers perhaps.
> >
> > Judging by observed results, it seems to be quite effective at  
> keeping
> > griefers
> > under control.
> >
> > Here is how it works: People who offend get bad Karma, i.e. are
> > added to a
> > list.
> > Karma goes through the list from time to time and flips a coin.
> > Heads the
> > person
> > is killed. Tails the person lives and receives a warning message.
> >
> > It is just no fun to grief when one gets killed at unpredictable
> > times.
> >
> > There are more details but that's the essence.
> >
> > Karma 2.0 will be done on Monday. Now all Karma instances use the
> > same list.
> > In other words, offend in one sim and all sims with Karma become
> > dangerous.
> >
> > Please contact me off list by email if you are interested in adding
> > Karma to
> > your
> > sim.
> >
> > Dirk
> > Email: dds at venuma.com
> > Web: www.venuma.com
> >
> >
> >
> >
> > On Sep 20, 2006, at 9:58 AM, Emin Saglamer wrote:
> >  Actually your suggestion is a good one but it worries me. We have a
> > checkbox for push now and if we follow this trend here are others
> > that we
> > would need:
> >
> >  A checkbox for self-replicate
> >      per the current attack
> >
> >  A checkbox for particles
> >      they can slow down the client
> >
> >  A checkbox for follower scripts
> >      these are annoying in the sandboxes and frequently used by
> > griefers
> >
> >  A checkbox for temp on rez objects
> >      they just take up extra prims away from us all in the sim even
> > if on a
> > temporary basis
> >
> >  A checkbox for the use of torus
> >      (most fancy women's hair in SL is made of tori, all 255 of
> > them to be
> > exact) The torus is well known for slowing down the SL client.
> >
> >  A checkbox for Rotation Scripts
> >      Rotating objects are the SL equivalent of the <blink></blink>
> > tag in
> > HTML. Friends don't let friend use rotation scripts
> >
> >  A checkbox for gestures
> >      people playing the same audio clip over and over during SL
> > meetings is
> > hardly any fun for the other participants.
> >
> >  A checkbox for Avatar attachments
> >      In massive numbers they just slow things down.
> >
> >  A checkbox for furries
> >      I still can not explain the concept to the instructional
> > designers on
> > my team without blushing.
> >
> >  A checkbox for prim babies
> >      it's just weird, ok?
> >
> >  A checkbox for ageplay
> >      We can not endorse pedophilia in our educational sims, so we
> > need a
> > checkbox for that.
> >
> >  A checkbox for escorts
> >      Hookers and education don't mix, call it reverse snobbery.
> >
> >  A checkbox for Gangstas
> >      Guns and education don't mix, call it self-defense.
> >
> >  Where do we stop?? Where is that line we just do not cross?
> >
> >  My point is, you can not patch up the problems a community has by
> > adding
> > checkboxes to the interface.
> >
> >  The sources of the problem are elsewhere. Fix the problem at the
> > source and
> > don't caulk the shower partition shut in an effort to protect the
> > tile walls
> > from water damage.
> >
> >  I know my line of thinking is not popular right now in SL but I am
> > sorry,
> > people like me are tired of being positive, constructive, and happy
> > go lucky
> > like nothing is wrong. Blame it on our honesty.
> >
> >  Thanks for listening.
> >
> >  ES
> >
> >  ________________________________
> > From: Tim Allen <Tim at CROMPCO.com>
> >  Reply-To: SL Educators <educators at lists.secondlife.com>
> >  Date: Tue, 19 Sep 2006 09:30:54 -0400
> >  To: SL Educators <educators at lists.secondlife.com>
> >  Subject: RE: [SLED] Teacher's Buzz Audio Only
> >
> >  "Grey Goo" attacks have reared their ugly head again. The solution
> > to this,
> > unless I'm missing something, is fairly simple:
> >
> >  (1) Create an dropdown option in "About Land": Allow Self- 
> Replicating
> > Objects: [ Land Owner | Land Group | All ]
> >  (2) Default it to "Land Owner"
> >
> >  This way, most of SL (including all Linden owned land) because a
> > natural
> > security "fence" against self-replicating grey-goo attacks, but
> > land owners
> > who use self-replication for legitimate projects (like the amazing
> > ecosystem
> > scripts starting to pop up in places like Svarga and Terminus) can
> > toggle it
> > to fit their needs.
> >
> >  Regards,
> >
> >  -Tim / Flip
> >
> >  ________________________________
> > From: Alan Levine [mailto:alan at nmc.org]
> >  Sent: Monday, September 18, 2006 8:52 PM
> >  To: secondlife at lists.nmc.org; educators at lists.secondlife.com
> >  Subject: [SLED] Teacher's Buzz Audio Only
> >
> >  Ouch,
> >
> >  Second Life is down. The NMC Campus Teacher;'s Buzz may be only in
> > Audio, a
> > few of us are here now in the Skypecast- we may postpone if Second
> > Life does
> > not come on by 6:20 SLT
> >
> >  Join the Skypecast at:
> > https://skypecasts.skype.com/skypecasts/skypecast/detailed.html?
> > id_talk=34698
> >
> > ------------------------------------------------------------
> >  Alan Levine
> >  Director, Member and Technology Resources
> >
> > ------------------------------------------------------------
> >  NMC: The New Media Consortium
> >  sparking innovative learning and creativity
> >
> >  2499 S, Capital of Texas Highway
> >  Bldg. A, Suite 202
> >  Austin, TX  78746
> >  (512) 445-4200
> >  (512) 445-4205 fax
> >  http://www.nmc.org
> >
> >  NMC Campus Observer - What's going on at our place in Second Life:
> >  http://www.nmc.org/sl/
> >
> >  Recent NMC events:
> >  * 2006 NMC Summer Conference- June 7-10, 2006, Cleveland, hosted
> > by Case
> > Western Reserve University. Look for conference materials posted at
> > http://www.nmc.org/events/2006summerconf/
> >
> >  Upcoming NMC events:
> >  * 2006 NMC Regional Conference - November 8-10, 2006 San Antonio,
> > Texas,
> > hosted by Trinity University
> >
> >  For a comprehensive listing of NMC events, see http://www.nmc.org/
> > events
> >
> >
> >
> >
> >
> >  --
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> >  Checked by AVG Free Edition.
> >  Version: 7.1.405 / Virus Database: 268.12.5/450 - Release Date:
> > 9/18/2006
> >
> >
> >
> >  --
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> > 9/18/2006
> >
> >
> >  ________________________________
> > _______________________________________________
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> >
> >
> > _______________________________________________
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> >
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