[SLED] SL article in Nature

Dirk DaSilva dds at venuma.com
Thu Sep 14 09:58:54 PDT 2006

Amen. I could not agree more.

Pretty pictures are necessary for marketing a game and for attracting  
They may not be necessary for the effective immersion of dedicated  

A circle of stones in an open area may be better then an exact  
replica of a RL
classroom when it comes to the effectiveness of teaching.

What the article also fails to take into account is the learning that  
a player goes
through. From newbie to bored griefer, there appears to be a typical  
for players.


On Sep 14, 2006, at 9:11 AM, Jeremy Kemp wrote:


Key to the entire premise of this study (and the foundation of modern
media/tech work at Stanford) is Reeves & Nass seminal work:

"35 laboratory experiments demonstrating how even technologically
sophisticated people treat boxes of circuitry as if they were other  

We are NOT capable of controlling our social FEELINGS when experiencing
media. This has huge implications for learning.

You can cut many expensive corners without lessening the emotional  
(and thus useful memories). You don't need to build the entire Grand  
on 4 sims to place a learner in the mindset of that place.

Emotionally we are ALREADY THERE regardless of the polygon count. MUVE
aesthetics can be a distraction for instructional designers. Locus of
control offered in narrative-free settings like SL is the killer app  

Example - you go over to friend's house and watch his two children  
video games. Child A is playing WOW and is happy to let you sit  
behind him
watching passively. Child B is playing antique Pong and needs a partner.
Which child will keep your interest longer?

This leads to a minimalist development strategy with simple but  
settings and giving student more control of their environment with
interactive scripting.

Rule of Thumb: Spend the LEAST possible amount on non-content details  
heighten immersiveness and the MOST possible amount on the scripts and
builds that give students control of their own learning.



-----Original Message-----
From: educators-bounces at lists.secondlife.com
[mailto:educators-bounces at lists.secondlife.com] On Behalf Of
Ananthanarayanan, Vidya
Sent: Thursday, September 14, 2006 8:10 AM
To: SL Educators
Subject: RE: [SLED] SL article in Nature

Hey Jonathan,

I'm from India and I thought I'd respond to your stereotype :-). At
least in India, you are right, we don't have a strong sense of "personal
boundaries". It could be the 1.2 billion population, and the thronging
hordes in the metros ;-), but getting bumped or being up close and
personal is not as big an issue for us. Sure there are the exceptions,
moi included, but for the most part, you have it right.

That said, while your bride certainly has an interesting idea, I'd like
to take it one step further:  Would the aura be optional or a default?
If it is a default, then is there a requirement to conform to a Western
U.S. standard of appropriate space? And what could/would be the
appropriate response in such an instance? What would we do if A's
comfort zone was up close and personal and B's was a few feet away?
Again, this is not meant to offend anybody, or cause ire over
sociological assumptions as you so aptly put it, but I agree, it's
certainly interesting to see what kind of norms will evolve as people
from different cultures congregate in the metaverse.


Vidya Ananthanarayanan
Instructional Support Manager
Center for Learning and Technology
vidya at trinity.edu
IM: mapetite_1997 (Y!)/mapetite1369 (AIM)
SL Avataar: totally Vavoom
Trinity University
One Trinity Place
San Antonio, TX 78212-7200


From: educators-bounces at lists.secondlife.com
[mailto:educators-bounces at lists.secondlife.com] On Behalf Of Jonathon
Sent: Thursday, September 14, 2006 12:28 AM
To: SL Educators
Subject: Re: [SLED] SL article in Nature

I was discussing the premise of this article to my wife this evening as
we drove home from dining out - and she had a very interesting idea. I
was extrapolating a bit on this notion that people in SL and other MUVEs
projected their own sense of personal space as they had for their own
bodies in RL... using examples (perhaps wrongly) that people from the
Middle East and even the East Coast of the U.S.A. have less of a sense
of boundary - that is, when someone gets close up, it's felt more
agressively in the Western part of the U.S. than in other places of the
world (research on this? or just my sense?) - I hope I'm not displaying
ignorance or invoking stereotypes that will inflame someone's ire over
this sociological assumption.... sorry if it's insensitive and/or
politically incorrect. oh well. The idea that I'm trying to propel fwd
here is that different cultures promote different degrees of closeness
for the sense of personal space in different settings/contexts (and that
in the multiverse, the clash of these differences in levels of cultural
senses of space will be intereresting to watch DANCE).

She thought that it would be interesting to create a visible or at least
detectable "aura" around an avatar that would let others know where the
boundaries are - so that when someone DID cross the line, they would
know it (and the person controlling that avatar would then know that the
crossing of the "personal space" boundary was, indeed, intentional). Of
course, all of the bumping into one another due to the clumsy interface,
time lapse due to rendering, etc. would "set the alarms off" too - but I
thought it was interesting idea that my RL bride had.

Just a thought - as she is apt to say!

~ Jonathon

On 9/13/06, R P <itphd19 at yahoo.com > wrote:

	In case you missed it:
	Title: Concept of 'personal space' survives in virtual
	Sub: Psychologists find real-world social rules
	mirrored in 'Second Life' interactions.
	By Jim Giles
	(Published 11-SEPT-06)
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Jonathon Richter
Research Associate
Center for Advanced Technology in Education
1244 Walnut Drive, Suite 205A
Eugene, OR 97403 - 2056

"The architecture of our future is not only unfinished; the scaffolding
has hardly gone up. "  ~ George Lamming

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